quantum-space-buddies/QSB/TimeSync/ServerTimeMessage.cs
2020-08-13 21:46:16 +02:00

26 lines
639 B
C#

using QSB.Messaging;
using UnityEngine.Networking;
namespace QSB.TimeSync
{
public class ServerTimeMessage : PlayerMessage
{
public float ServerTime { get; set; }
public int LoopCount { get; set; }
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
ServerTime = reader.ReadSingle();
LoopCount = reader.ReadInt16();
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(ServerTime);
writer.Write(LoopCount);
}
}
}