2020-08-17 18:58:45 +02:00

30 lines
921 B
C#

using QSB.Events;
using QSB.Messaging;
using QSB.WorldSync;
namespace QSB.ElevatorSync
{
public class ElevatorEvent : QSBEvent<ElevatorMessage>
{
public override MessageType Type => MessageType.Elevator;
public override void SetupListener()
{
GlobalMessenger<int, ElevatorDirection>.AddListener(EventNames.QSBStartLift, (id, direction) => SendEvent(CreateMessage(id, direction)));
}
private ElevatorMessage CreateMessage(int id, ElevatorDirection direction) => new ElevatorMessage
{
SenderId = PlayerRegistry.LocalPlayer.NetId,
Direction = direction,
ObjectId = id
};
public override void OnReceiveRemote(ElevatorMessage message)
{
var elevator = WorldRegistry.GetObject<QSBElevator>(message.ObjectId);
elevator?.RemoteCall(message.Direction);
}
}
}