2022-03-27 14:48:35 -07:00

14 lines
461 B
C#

using QSB.EchoesOfTheEye.RaftSync.TransformSync;
using QSB.Utility.LinkedWorldObject;
using UnityEngine;
namespace QSB.EchoesOfTheEye.DreamRafts.WorldObjects;
public class QSBDreamRaft : LinkedWorldObject<DreamRaftController, RaftTransformSync>
{
public override void SendInitialState(uint to) { }
protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.RaftPrefab;
protected override bool SpawnWithServerAuthority => false;
}