quantum-space-buddies/QSB/WorldSync/WorldObjectManager.cs
Mister_Nebula 460a974ee2 cleanup
2021-08-09 11:49:58 +01:00

76 lines
2.1 KiB
C#

using QSB.Player;
using QSB.Utility;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace QSB.WorldSync
{
public abstract class WorldObjectManager : MonoBehaviour
{
private static readonly List<WorldObjectManager> _managers = new List<WorldObjectManager>();
public static bool AllReady { get; private set; }
public virtual void Awake()
{
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
_managers.Add(this);
}
public virtual void OnDestroy()
{
QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
_managers.Remove(this);
}
public static void SetNotReady() => AllReady = false;
private void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool inUniverse) => AllReady = false;
public static void Rebuild(OWScene scene)
{
if (!QSBNetworkManager.Instance.IsReady)
{
DebugLog.ToConsole($"Warning - Tried to rebuild WorldObjects when Network Manager not ready!", OWML.Common.MessageType.Warning);
QSBCore.UnityEvents.RunWhen(() => QSBNetworkManager.Instance.IsReady, () => Rebuild(scene));
return;
}
if (QSBPlayerManager.LocalPlayerId == uint.MaxValue)
{
DebugLog.ToConsole($"Warning - Tried to rebuild WorldObjects when LocalPlayer is not ready!", OWML.Common.MessageType.Warning);
QSBCore.UnityEvents.RunWhen(() => QSBPlayerManager.LocalPlayerId != uint.MaxValue, () => Rebuild(scene));
return;
}
if (QSBPlayerManager.LocalPlayer.PlayerStates.IsReady)
{
DoRebuild(scene);
return;
}
QSBCore.UnityEvents.RunWhen(() => QSBPlayerManager.LocalPlayer.PlayerStates.IsReady, () => DoRebuild(scene));
}
private static void DoRebuild(OWScene scene)
{
foreach (var manager in _managers)
{
try
{
manager.RebuildWorldObjects(scene);
}
catch (Exception ex)
{
DebugLog.ToConsole($"Exception - Exception when trying to rebuild WorldObjects of manager {manager.GetType().Name} : {ex.Message} Stacktrace :\r\n{ex.StackTrace}", OWML.Common.MessageType.Error);
}
}
QSBCore.UnityEvents.FireInNUpdates(() => AllReady = true, 1);
}
protected abstract void RebuildWorldObjects(OWScene scene);
}
}