quantum-space-buddies/QSB/WorldSync/QSBWorldSync.cs
2021-08-08 20:04:55 +01:00

187 lines
5.8 KiB
C#

using OWML.Common;
using QSB.OrbSync.TransformSync;
using QSB.OrbSync.WorldObjects;
using QSB.Utility;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using UnityEngine;
namespace QSB.WorldSync
{
public static class QSBWorldSync
{
public static List<NomaiInterfaceOrb> OldOrbList { get; set; } = new List<NomaiInterfaceOrb>();
public static List<CharacterDialogueTree> OldDialogueTrees { get; set; } = new List<CharacterDialogueTree>();
public static Dictionary<string, bool> DialogueConditions { get; } = new Dictionary<string, bool>();
public static List<FactReveal> ShipLogFacts { get; } = new List<FactReveal>();
private static readonly List<IWorldObject> WorldObjects = new List<IWorldObject>();
private static readonly Dictionary<MonoBehaviour, IWorldObject> WorldObjectsToUnityObjects = new Dictionary<MonoBehaviour, IWorldObject>();
public static IEnumerable<TWorldObject> GetWorldObjects<TWorldObject>()
=> WorldObjects.OfType<TWorldObject>();
public static TWorldObject GetWorldFromId<TWorldObject>(int id)
{
if (id < 0 || id >= GetWorldObjects<TWorldObject>().Count())
{
DebugLog.ToConsole($"Warning - Tried to find {typeof(TWorldObject).Name} id {id}. Count is {GetWorldObjects<TWorldObject>().Count()}.", MessageType.Warning);
return default;
}
return GetWorldObjects<TWorldObject>().ToList()[id];
}
public static TWorldObject GetWorldFromUnity<TWorldObject, TUnityObject>(TUnityObject unityObject)
where TWorldObject : WorldObject<TUnityObject>
where TUnityObject : MonoBehaviour
{
if (!WorldObjectManager.AllReady)
{
return default;
}
if (unityObject == null)
{
DebugLog.ToConsole($"Error - Trying to run GetWorldFromUnity with a null unity object! TWorldObject:{typeof(TWorldObject).Name}, TUnityObject:{typeof(TUnityObject).Name}.", MessageType.Error);
return default;
}
if (!QSBCore.IsInMultiplayer)
{
DebugLog.ToConsole($"Warning - Trying to run GetWorldFromUnity while not in multiplayer!");
return default;
}
if (!WorldObjectsToUnityObjects.ContainsKey(unityObject))
{
DebugLog.ToConsole($"Error - WorldObjectsToUnityObjects does not contain \"{unityObject.name}\"! Called from {new StackTrace().GetFrame(1).GetMethod().Name}", MessageType.Error);
return default;
}
return WorldObjectsToUnityObjects[unityObject] as TWorldObject;
}
public static int GetIdFromUnity<TWorldObject, TUnityObject>(TUnityObject unityObject)
where TWorldObject : WorldObject<TUnityObject>
where TUnityObject : MonoBehaviour
=> GetWorldFromUnity<TWorldObject, TUnityObject>(unityObject).ObjectId;
public static int GetIdFromTypeSubset<TTypeSubset>(TTypeSubset typeSubset)
{
var index = GetWorldObjects<TTypeSubset>().ToList().IndexOf(typeSubset);
if (index == -1)
{
DebugLog.ToConsole($"Warning - {(typeSubset as IWorldObject).Name} doesn't exist in list of {typeof(TTypeSubset).Name} !", MessageType.Warning);
}
return index;
}
public static void RemoveWorldObjects<TWorldObject>()
{
var itemsToRemove = WorldObjects.Where(x => x is TWorldObject);
foreach (var item in itemsToRemove)
{
WorldObjectsToUnityObjects.Remove(item.ReturnObject());
try
{
item.OnRemoval();
}
catch (Exception e)
{
DebugLog.ToConsole($"Error - Exception in OnRemoval() for {item.GetType()}. Message : {e.InnerException.Message}, Stack trace : {e.InnerException.StackTrace}", MessageType.Error);
}
}
WorldObjects.RemoveAll(x => x is TWorldObject);
}
public static List<TUnityObject> Init<TWorldObject, TUnityObject>()
where TWorldObject : WorldObject<TUnityObject>
where TUnityObject : MonoBehaviour
{
RemoveWorldObjects<TWorldObject>();
var list = Resources.FindObjectsOfTypeAll<TUnityObject>().ToList();
//DebugLog.DebugWrite($"{typeof(TWorldObject).Name} init : {list.Count} instances.", MessageType.Info);
for (var id = 0; id < list.Count; id++)
{
var obj = CreateWorldObject<TWorldObject>();
obj.Init(list[id], id);
WorldObjectsToUnityObjects.Add(list[id], obj);
}
return list;
}
private static TWorldObject CreateWorldObject<TWorldObject>()
where TWorldObject : IWorldObject
{
var worldObject = (TWorldObject)Activator.CreateInstance(typeof(TWorldObject));
WorldObjects.Add(worldObject);
return worldObject;
}
public static void HandleSlotStateChange(NomaiInterfaceSlot slot, NomaiInterfaceOrb affectingOrb, bool state)
{
var slotList = GetWorldObjects<QSBOrbSlot>().ToList();
if (!slotList.Any())
{
return;
}
var qsbSlot = slotList.FirstOrDefault(x => x.AttachedObject == slot);
if (qsbSlot == null)
{
DebugLog.ToConsole($"Error - No QSBOrbSlot found for {slot.name}!", MessageType.Error);
return;
}
var orbSync = NomaiOrbTransformSync.OrbTransformSyncs.FirstOrDefault(x => x.AttachedObject == affectingOrb.transform);
if (orbSync == null)
{
DebugLog.ToConsole($"Error - No NomaiOrbTransformSync found for {affectingOrb.name} (For slot {slot.name})!", MessageType.Error);
return;
}
if (orbSync.HasAuthority)
{
qsbSlot.HandleEvent(state, OldOrbList.IndexOf(affectingOrb));
}
}
public static void SetDialogueCondition(string name, bool state)
{
if (!QSBCore.IsHost)
{
DebugLog.ToConsole("Warning - Cannot write to condition dict when not server!", MessageType.Warning);
return;
}
DialogueConditions[name] = state;
}
public static void AddFactReveal(string id, bool saveGame, bool showNotification)
{
if (!QSBCore.IsHost)
{
DebugLog.ToConsole("Warning - Cannot write to fact list when not server!", MessageType.Warning);
return;
}
if (ShipLogFacts.Any(x => x.Id == id))
{
return;
}
ShipLogFacts.Add(new FactReveal
{
Id = id,
SaveGame = saveGame,
ShowNotification = showNotification
});
}
}
}