mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-09 12:54:51 +00:00
143 lines
3.6 KiB
C#
143 lines
3.6 KiB
C#
using QSB.Player;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.ProbeSync
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{
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public class QSBProbe : MonoBehaviour
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{
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public delegate void SurveyorProbeEvent();
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public delegate void RetrieveEvent(float retrieveLength);
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public event SurveyorProbeEvent OnLaunchProbe;
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public event SurveyorProbeEvent OnAnchorProbe;
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public event SurveyorProbeEvent OnUnanchorProbe;
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public event SurveyorProbeEvent OnRetrieveProbe;
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public event SurveyorProbeEvent OnProbeDestroyed;
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public event RetrieveEvent OnStartRetrieveProbe;
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private GameObject _detectorObj;
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private RulesetDetector _rulesetDetector;
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private SingularityWarpEffect _warpEffect;
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private bool _isRetrieving;
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private PlayerInfo _owner;
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public RulesetDetector GetRulesetDetector()
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=> _rulesetDetector;
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private void Awake()
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{
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_detectorObj = GetComponentInChildren<RulesetDetector>().gameObject;
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_rulesetDetector = _detectorObj.GetComponent<RulesetDetector>();
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_warpEffect = GetComponentInChildren<SingularityWarpEffect>();
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_warpEffect.OnWarpComplete += OnWarpComplete;
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_isRetrieving = false;
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}
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private void Start() => gameObject.SetActive(false);
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protected void OnDestroy() => _warpEffect.OnWarpComplete -= OnWarpComplete;
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public void SetOwner(PlayerInfo player)
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{
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if (_owner != null)
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{
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DebugLog.ToConsole($"Warning - Trying to set owner of probe that already has an owner!", OWML.Common.MessageType.Warning);
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}
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_owner = player;
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}
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private void OnWarpComplete() => Deactivate();
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public bool IsRetrieving()
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=> IsLaunched() && _isRetrieving;
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public bool IsLaunched()
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=> gameObject.activeSelf;
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public void HandleEvent(ProbeEvent probeEvent)
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{
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if (_owner == null)
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{
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DebugLog.ToConsole($"Error - Trying to handle event on probe with no owner.", OWML.Common.MessageType.Error);
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return;
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}
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switch (probeEvent)
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{
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case ProbeEvent.Launch:
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if (OnLaunchProbe == null)
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{
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DebugLog.ToConsole($"Warning - OnLaunchProbe is null!", OWML.Common.MessageType.Warning);
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break;
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}
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gameObject.SetActive(true);
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transform.position = _owner.ProbeLauncher.transform.position;
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transform.rotation = _owner.ProbeLauncher.transform.rotation;
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OnLaunchProbe();
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break;
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case ProbeEvent.Anchor:
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if (OnAnchorProbe == null)
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{
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DebugLog.ToConsole($"Warning - OnAnchorProbe is null!", OWML.Common.MessageType.Warning);
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break;
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}
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OnAnchorProbe();
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break;
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case ProbeEvent.Unanchor:
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OnUnanchorProbe();
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break;
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case ProbeEvent.Retrieve:
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if (OnRetrieveProbe == null)
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{
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DebugLog.ToConsole($"Warning - OnRetrieveProbe is null!", OWML.Common.MessageType.Warning);
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break;
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}
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OnRetrieveProbe();
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break;
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case ProbeEvent.Destroy:
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if (OnProbeDestroyed == null)
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{
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DebugLog.ToConsole($"Warning - OnProbeDestroyed is null!", OWML.Common.MessageType.Warning);
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break;
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}
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OnProbeDestroyed();
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break;
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case ProbeEvent.Invalid:
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default:
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DebugLog.DebugWrite($"Warning - Unknown/Invalid probe event.", OWML.Common.MessageType.Warning);
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break;
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}
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}
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private void Deactivate()
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{
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transform.localScale = Vector3.one;
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gameObject.SetActive(false);
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_isRetrieving = false;
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}
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public void OnStartRetrieve(float duration)
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{
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if (!_isRetrieving)
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{
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_isRetrieving = true;
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_warpEffect.WarpObjectOut(duration);
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if (OnStartRetrieveProbe == null)
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{
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DebugLog.ToConsole($"Warning - OnStartRetrieveProbe is null!", OWML.Common.MessageType.Warning);
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return;
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}
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OnStartRetrieveProbe(duration);
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}
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}
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}
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} |