2022-03-02 19:46:33 -08:00

14 lines
502 B
C#

using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
using QSB.WorldSync;
using System.Threading;
namespace QSB.EchoesOfTheEye.LightSensorSync;
internal class LightSensorManager : WorldObjectManager
{
// see AirlockManager question
public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init<QSBLightSensor, SingleLightSensor>();
}