quantum-space-buddies/QSB/TriggerSync/Messages/TriggerResyncMessage.cs
2022-01-21 18:15:35 -08:00

48 lines
1.1 KiB
C#

using Mirror;
using QSB.Messaging;
using QSB.Player;
using QSB.TriggerSync.WorldObjects;
using QSB.Utility;
using System.Collections.Generic;
using System.Linq;
namespace QSB.TriggerSync.Messages
{
/// <summary>
/// always sent by host
/// </summary>
public class TriggerResyncMessage : QSBWorldObjectMessage<IQSBTrigger>
{
private uint[] _playerIds;
public TriggerResyncMessage(IEnumerable<PlayerInfo> occupants) =>
_playerIds = occupants.Select(x => x.PlayerId).ToArray();
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.WriteArray(_playerIds);
}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
_playerIds = reader.ReadArray<uint>();
}
public override void OnReceiveRemote()
{
var serverOccupants = _playerIds.Select(QSBPlayerManager.GetPlayer).ToList();
foreach (var added in serverOccupants.Except(WorldObject.Occupants))
{
WorldObject.Enter(added);
}
foreach (var removed in WorldObject.Occupants.Except(serverOccupants))
{
WorldObject.Exit(removed);
}
}
}
}