quantum-space-buddies/QSB/Instruments/InstrumentsManager.cs
2020-11-09 21:05:50 +00:00

45 lines
1.3 KiB
C#

using QSB.Animation;
using QSB.EventsCore;
using QSB.Instruments.QSBCamera;
using QSB.Player;
using UnityEngine;
namespace QSB.Instruments
{
public class InstrumentsManager : MonoBehaviour
{
public static InstrumentsManager Instance;
private AnimationType _savedType;
private void Awake()
{
Instance = this;
gameObject.AddComponent<CameraManager>();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Keypad9))
{
if (!QSBPlayerManager.LocalPlayer.PlayingInstrument)
{
_savedType = QSBPlayerManager.LocalPlayer.Animator.CurrentType;
CameraManager.Instance.SwitchTo3rdPerson();
SwitchToType(AnimationType.Chert);
}
else
{
CameraManager.Instance.SwitchTo1stPerson();
SwitchToType(_savedType);
}
}
}
public void SwitchToType(AnimationType type)
{
GlobalMessenger<uint, AnimationType>.FireEvent(EventNames.QSBChangeAnimType, QSBPlayerManager.LocalPlayerId, type);
QSBPlayerManager.LocalPlayer.Animator.SetAnimationType(type);
}
}
}