quantum-space-buddies/QuantumUNET/QPlayerController.cs
Mister_Nebula 85a3f4770e cleanup
2021-07-12 22:02:50 +01:00

34 lines
857 B
C#

using QuantumUNET.Components;
using UnityEngine;
namespace QuantumUNET
{
public class QPlayerController
{
public short PlayerControllerId = -1;
public QNetworkIdentity UnetView;
public GameObject Gameobject;
public const int MaxPlayersPerClient = 32;
public bool IsValid => PlayerControllerId != -1;
internal const short kMaxLocalPlayers = 8;
public QPlayerController()
{
}
internal QPlayerController(GameObject go, short playerControllerId)
{
Gameobject = go;
UnetView = go.GetComponent<QNetworkIdentity>();
PlayerControllerId = playerControllerId;
}
public override string ToString() => string.Format("ID={0} NetworkIdentity NetID={1} Player={2}", new object[]
{
PlayerControllerId,
UnetView == null ? "null" : UnetView.NetId.ToString(),
Gameobject == null ? "null" : Gameobject.name
});
}
}