quantum-space-buddies/Mirror/Runtime/SyncVarNetworkIdentity.cs
2021-12-27 22:31:23 -08:00

75 lines
2.9 KiB
C#

// persistent NetworkIdentity SyncField which stores .netId internally.
// this is necessary for cases like a player's target.
// the target might run in and out of visibility range and become 'null'.
// but the 'netId' remains and will always point to the monster if around.
//
// original Weaver code with netId workaround:
/*
// USER:
[SyncVar(hook = "OnTargetChanged")]
public NetworkIdentity target;
// WEAVER GENERATED:
private uint ___targetNetId;
public NetworkIdentity Networktarget
{
get
{
return GetSyncVarNetworkIdentity(___targetNetId, ref target);
}
[param: In]
set
{
if (!SyncVarNetworkIdentityEqual(value, ___targetNetId))
{
NetworkIdentity networktarget = Networktarget;
SetSyncVarNetworkIdentity(value, ref target, 1uL, ref ___targetNetId);
if (NetworkServer.localClientActive && !GetSyncVarHookGuard(1uL))
{
SetSyncVarHookGuard(1uL, value: true);
OnTargetChanged(networktarget, value);
SetSyncVarHookGuard(1uL, value: false);
}
}
}
}
*/
using System;
namespace Mirror
{
// SyncField<NetworkIdentity> only stores an uint netId.
// while providing .spawned lookup for convenience.
// NOTE: server always knows all spawned. consider caching the field again.
public class SyncVarNetworkIdentity : SyncVar<uint>
{
// .spawned lookup from netId overwrites base uint .Value
public new NetworkIdentity Value
{
get => Utils.GetSpawnedInServerOrClient(base.Value);
set => base.Value = value != null ? value.netId : 0;
}
// ctor
// 'value = null' so we can do:
// SyncVarNetworkIdentity = new SyncVarNetworkIdentity()
// instead of
// SyncVarNetworkIdentity = new SyncVarNetworkIdentity(null);
public SyncVarNetworkIdentity(NetworkIdentity value = null, Action<NetworkIdentity, NetworkIdentity> hook = null)
: base(value != null ? value.netId : 0,
hook != null ? WrapHook(hook) : null) {}
// implicit conversion: NetworkIdentity value = SyncFieldNetworkIdentity
public static implicit operator NetworkIdentity(SyncVarNetworkIdentity field) => field.Value;
// implicit conversion: SyncFieldNetworkIdentity = value
// even if SyncField is readonly, it's still useful: SyncFieldNetworkIdentity = target;
public static implicit operator SyncVarNetworkIdentity(NetworkIdentity value) => new SyncVarNetworkIdentity(value);
// wrap <NetworkIdentity> hook within base <uint> hook
static Action<uint, uint> WrapHook(Action<NetworkIdentity, NetworkIdentity> hook) =>
(oldValue, newValue) => { hook(Utils.GetSpawnedInServerOrClient(oldValue), Utils.GetSpawnedInServerOrClient(newValue)); };
}
}