mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-01 03:32:38 +00:00
106 lines
4.5 KiB
C#
106 lines
4.5 KiB
C#
// persistent NetworkBehaviour SyncField which stores netId and component index.
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// this is necessary for cases like a player's target.
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// the target might run in and out of visibility range and become 'null'.
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// but the 'netId' remains and will always point to the monster if around.
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// (we also store the component index because GameObject can have multiple
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// NetworkBehaviours of same type)
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//
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// original Weaver code was broken because it didn't store by netId.
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using System;
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namespace Mirror
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{
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// SyncField<NetworkBehaviour> needs an uint netId and a byte componentIndex.
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// we use an ulong SyncField internally to store both.
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// while providing .spawned lookup for convenience.
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// NOTE: server always knows all spawned. consider caching the field again.
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// <T> to support abstract NetworkBehaviour and classes inheriting from it.
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// => hooks can be OnHook(Monster, Monster) instead of OnHook(NB, NB)
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// => implicit cast can be to/from Monster instead of only NetworkBehaviour
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// => Weaver needs explicit types for hooks too, not just OnHook(NB, NB)
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public class SyncVarNetworkBehaviour<T> : SyncVar<ulong>
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where T : NetworkBehaviour
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{
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// .spawned lookup from netId overwrites base uint .Value
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public new T Value
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{
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get => ULongToNetworkBehaviour(base.Value);
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set => base.Value = NetworkBehaviourToULong(value);
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}
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// ctor
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// 'value = null' so we can do:
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// SyncVarNetworkBehaviour = new SyncVarNetworkBehaviour()
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// instead of
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// SyncVarNetworkBehaviour = new SyncVarNetworkBehaviour(null);
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public SyncVarNetworkBehaviour(T value = null, Action<T, T> hook = null)
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: base(NetworkBehaviourToULong(value),
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hook != null ? WrapHook(hook) : null) {}
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// implicit conversion: NetworkBehaviour value = SyncFieldNetworkBehaviour
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public static implicit operator T(SyncVarNetworkBehaviour<T> field) => field.Value;
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// implicit conversion: SyncFieldNetworkBehaviour = value
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// even if SyncField is readonly, it's still useful: SyncFieldNetworkBehaviour = target;
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public static implicit operator SyncVarNetworkBehaviour<T>(T value) => new SyncVarNetworkBehaviour<T>(value);
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// wrap <NetworkIdentity> hook within base <uint> hook
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static Action<ulong, ulong> WrapHook(Action<T, T> hook) =>
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(oldValue, newValue) => { hook(ULongToNetworkBehaviour(oldValue), ULongToNetworkBehaviour(newValue)); };
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// helper functions to get/set netId, componentIndex from ulong
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internal static ulong Pack(uint netId, byte componentIndex)
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{
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// netId on the 4 left bytes. compIndex on the right most byte.
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return (ulong)netId << 32 | componentIndex;
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}
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internal static void Unpack(ulong value, out uint netId, out byte componentIndex)
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{
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netId = (uint)(value >> 32);
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componentIndex = (byte)(value & 0xFF);
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}
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// helper function to find/get NetworkBehaviour to ulong (netId/compIndex)
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static T ULongToNetworkBehaviour(ulong value)
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{
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// unpack ulong to netId, componentIndex
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Unpack(value, out uint netId, out byte componentIndex);
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// find spawned NetworkIdentity by netId
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NetworkIdentity identity = Utils.GetSpawnedInServerOrClient(netId);
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// get the nth component
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return identity != null ? (T)identity.NetworkBehaviours[componentIndex] : null;
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}
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static ulong NetworkBehaviourToULong(T value)
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{
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// pack netId, componentIndex to ulong
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return value != null ? Pack(value.netId, (byte)value.ComponentIndex) : 0;
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}
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// Serialize should only write 4+1 bytes, not 8 bytes ulong
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public override void OnSerializeAll(NetworkWriter writer)
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{
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Unpack(base.Value, out uint netId, out byte componentIndex);
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writer.WriteUInt(netId);
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writer.WriteByte(componentIndex);
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}
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public override void OnSerializeDelta(NetworkWriter writer) =>
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OnSerializeAll(writer);
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// Deserialize should only write 4+1 bytes, not 8 bytes ulong
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public override void OnDeserializeAll(NetworkReader reader)
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{
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uint netId = reader.ReadUInt();
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byte componentIndex = reader.ReadByte();
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base.Value = Pack(netId, componentIndex);
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}
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public override void OnDeserializeDelta(NetworkReader reader) =>
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OnDeserializeAll(reader);
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}
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}
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