quantum-space-buddies/Mirror/Runtime/SyncObject.cs
2021-12-27 22:31:23 -08:00

52 lines
2.4 KiB
C#

using System;
namespace Mirror
{
/// <summary>SyncObjects sync state between server and client. E.g. SyncLists.</summary>
// SyncObject should be a class (instead of an interface) for a few reasons:
// * NetworkBehaviour stores SyncObjects in a list. structs would be a copy
// and OnSerialize would use the copy instead of the original struct.
// * Obsolete functions like Flush() don't need to be defined by each type
// * OnDirty/IsRecording etc. default functions can be defined once here
// for example, handling 'OnDirty wasn't initialized' with a default
// function that throws an exception will be useful for SyncVar<T>
public abstract class SyncObject
{
/// <summary>Used internally to set owner NetworkBehaviour's dirty mask bit when changed.</summary>
public Action OnDirty;
/// <summary>Used internally to check if we are currently tracking changes.</summary>
// prevents ever growing .changes lists:
// if a monster has no observers but we keep modifing a SyncObject,
// then the changes would never be flushed and keep growing,
// because OnSerialize isn't called without observers.
// => Func so we can set it to () => observers.Count > 0
// without depending on NetworkComponent/NetworkIdentity here.
// => virtual so it sipmly always records by default
public Func<bool> IsRecording = () => true;
/// <summary>Discard all the queued changes</summary>
// Consider the object fully synchronized with clients
public abstract void ClearChanges();
// Deprecated 2021-09-17
[Obsolete("Deprecated: Use ClearChanges instead.")]
public void Flush() => ClearChanges();
/// <summary>Write a full copy of the object</summary>
public abstract void OnSerializeAll(NetworkWriter writer);
/// <summary>Write the changes made to the object since last sync</summary>
public abstract void OnSerializeDelta(NetworkWriter writer);
/// <summary>Reads a full copy of the object</summary>
public abstract void OnDeserializeAll(NetworkReader reader);
/// <summary>Reads the changes made to the object since last sync</summary>
public abstract void OnDeserializeDelta(NetworkReader reader);
/// <summary>Resets the SyncObject so that it can be re-used</summary>
public abstract void Reset();
}
}