quantum-space-buddies/Mirror/Runtime/NetworkStartPosition.cs
2021-12-27 22:31:23 -08:00

24 lines
766 B
C#

using UnityEngine;
namespace Mirror
{
/// <summary>Start position for player spawning, automatically registers itself in the NetworkManager.</summary>
[DisallowMultipleComponent]
[AddComponentMenu("Network/NetworkStartPosition")]
[HelpURL("https://mirror-networking.gitbook.io/docs/components/network-start-position")]
public class NetworkStartPosition : MonoBehaviour
{
public void Start()
{
// Do this in Start, not Awake, so NetworkManager::ResetStatics
// doesn't wipe start positions out of the list.
NetworkManager.RegisterStartPosition(transform);
}
public void OnDestroy()
{
NetworkManager.UnRegisterStartPosition(transform);
}
}
}