quantum-space-buddies/Mirror/Runtime/NetworkConnectionToServer.cs
2021-12-27 22:31:23 -08:00

25 lines
851 B
C#

using System;
namespace Mirror
{
public class NetworkConnectionToServer : NetworkConnection
{
public override string address => "";
// Send stage three: hand off to transport
protected override void SendToTransport(ArraySegment<byte> segment, int channelId = Channels.Reliable) =>
Transport.activeTransport.ClientSend(segment, channelId);
/// <summary>Disconnects this connection.</summary>
public override void Disconnect()
{
// set not ready and handle clientscene disconnect in any case
// (might be client or host mode here)
// TODO remove redundant state. have one source of truth for .ready!
isReady = false;
NetworkClient.ready = false;
Transport.activeTransport.ClientDisconnect();
}
}
}