quantum-space-buddies/Mirror/Runtime/Attributes.cs
2021-12-27 22:31:23 -08:00

86 lines
2.9 KiB
C#

using System;
using UnityEngine;
namespace Mirror
{
/// <summary>
/// SyncVars are used to synchronize a variable from the server to all clients automatically.
/// <para>Value must be changed on server, not directly by clients. Hook parameter allows you to define a client-side method to be invoked when the client gets an update from the server.</para>
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public class SyncVarAttribute : PropertyAttribute
{
public string hook;
}
/// <summary>
/// Call this from a client to run this function on the server.
/// <para>Make sure to validate input etc. It's not possible to call this from a server.</para>
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class CommandAttribute : Attribute
{
public int channel = Channels.Reliable;
public bool requiresAuthority = true;
}
/// <summary>
/// The server uses a Remote Procedure Call (RPC) to run this function on clients.
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class ClientRpcAttribute : Attribute
{
public int channel = Channels.Reliable;
public bool includeOwner = true;
}
/// <summary>
/// The server uses a Remote Procedure Call (RPC) to run this function on a specific client.
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class TargetRpcAttribute : Attribute
{
public int channel = Channels.Reliable;
}
/// <summary>
/// Prevents clients from running this method.
/// <para>Prints a warning if a client tries to execute this method.</para>
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class ServerAttribute : Attribute {}
/// <summary>
/// Prevents clients from running this method.
/// <para>No warning is thrown.</para>
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class ServerCallbackAttribute : Attribute {}
/// <summary>
/// Prevents the server from running this method.
/// <para>Prints a warning if the server tries to execute this method.</para>
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class ClientAttribute : Attribute {}
/// <summary>
/// Prevents the server from running this method.
/// <para>No warning is printed.</para>
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class ClientCallbackAttribute : Attribute {}
/// <summary>
/// Converts a string property into a Scene property in the inspector
/// </summary>
public class SceneAttribute : PropertyAttribute {}
/// <summary>
/// Used to show private SyncList in the inspector,
/// <para> Use instead of SerializeField for non Serializable types </para>
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public class ShowInInspectorAttribute : Attribute {}
}