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18 lines
493 B
C#
18 lines
493 B
C#
using System;
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using System.Net;
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namespace Mirror.Discovery
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{
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public struct ServerResponse : NetworkMessage
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{
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// The server that sent this
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// this is a property so that it is not serialized, but the
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// client fills this up after we receive it
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public IPEndPoint EndPoint { get; set; }
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public Uri uri;
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// Prevent duplicate server appearance when a connection can be made via LAN on multiple NICs
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public long serverId;
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}
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} |