quantum-space-buddies/QSB/Events/DeathMessage.cs
AmazingAlek 485698e93b
Alek/simplify name messages (#88)
* Showing player markers

* Marker above head

* Use player name on marker

* Sync full state on init

* Sync game state on start

* removed name from death and leave message

Co-authored-by: Ricardo Lopes <raicuparta@gmail.com>
2020-05-19 20:05:15 +02:00

25 lines
597 B
C#

using QSB.Messaging;
using UnityEngine.Networking;
namespace QSB.Events
{
public class DeathMessage : PlayerMessage
{
public override MessageType MessageType => MessageType.Death;
public DeathType DeathType { get; set; }
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
DeathType = (DeathType)reader.ReadInt16();
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write((short)DeathType);
}
}
}