2022-02-05 18:06:25 -08:00

90 lines
2.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Presence
{
/// <summary>
/// The result meta-data from setting a user's presence.
/// </summary>
public class SetPresenceCallbackInfo : ICallbackInfo, ISettable
{
/// <summary>
/// Result code for the operation. <see cref="Result.Success" /> is returned if presence was successfully set, other codes indicate an error
/// </summary>
public Result ResultCode { get; private set; }
/// <summary>
/// Client-specified data passed into <see cref="PresenceInterface.SetPresence" />
/// </summary>
public object ClientData { get; private set; }
/// <summary>
/// The Epic Online Services Account ID of the local user that had their presence set
/// </summary>
public EpicAccountId LocalUserId { get; private set; }
public Result? GetResultCode()
{
return ResultCode;
}
internal void Set(SetPresenceCallbackInfoInternal? other)
{
if (other != null)
{
ResultCode = other.Value.ResultCode;
ClientData = other.Value.ClientData;
LocalUserId = other.Value.LocalUserId;
}
}
public void Set(object other)
{
Set(other as SetPresenceCallbackInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct SetPresenceCallbackInfoInternal : ICallbackInfoInternal
{
private Result m_ResultCode;
private System.IntPtr m_ClientData;
private System.IntPtr m_LocalUserId;
public Result ResultCode
{
get
{
return m_ResultCode;
}
}
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public EpicAccountId LocalUserId
{
get
{
EpicAccountId value;
Helper.TryMarshalGet(m_LocalUserId, out value);
return value;
}
}
}
}