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90 lines
2.0 KiB
C#
90 lines
2.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Presence
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{
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/// <summary>
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/// The result meta-data from setting a user's presence.
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/// </summary>
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public class SetPresenceCallbackInfo : ICallbackInfo, ISettable
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{
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/// <summary>
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/// Result code for the operation. <see cref="Result.Success" /> is returned if presence was successfully set, other codes indicate an error
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/// </summary>
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public Result ResultCode { get; private set; }
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/// <summary>
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/// Client-specified data passed into <see cref="PresenceInterface.SetPresence" />
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/// </summary>
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public object ClientData { get; private set; }
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/// <summary>
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/// The Epic Online Services Account ID of the local user that had their presence set
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/// </summary>
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public EpicAccountId LocalUserId { get; private set; }
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public Result? GetResultCode()
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{
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return ResultCode;
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}
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internal void Set(SetPresenceCallbackInfoInternal? other)
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{
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if (other != null)
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{
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ResultCode = other.Value.ResultCode;
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ClientData = other.Value.ClientData;
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LocalUserId = other.Value.LocalUserId;
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}
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}
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public void Set(object other)
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{
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Set(other as SetPresenceCallbackInfoInternal?);
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}
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct SetPresenceCallbackInfoInternal : ICallbackInfoInternal
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{
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private Result m_ResultCode;
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private System.IntPtr m_ClientData;
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private System.IntPtr m_LocalUserId;
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public Result ResultCode
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{
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get
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{
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return m_ResultCode;
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}
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}
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public object ClientData
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{
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get
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{
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object value;
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Helper.TryMarshalGet(m_ClientData, out value);
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return value;
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}
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}
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public System.IntPtr ClientDataAddress
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{
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get
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{
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return m_ClientData;
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}
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}
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public EpicAccountId LocalUserId
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{
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get
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{
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EpicAccountId value;
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Helper.TryMarshalGet(m_LocalUserId, out value);
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return value;
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}
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}
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}
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} |