2022-02-05 18:06:25 -08:00

17 lines
848 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Presence
{
/// <summary>
/// Function prototype definition for notifications that come from <see cref="PresenceInterface.AddNotifyJoinGameAccepted" />
/// </summary>
/// <param name="data">
/// A <see cref="JoinGameAcceptedCallbackInfo" /> containing the output information and result
/// @note <see cref="UI.UIInterface.AcknowledgeEventId" /> must be called with any valid UiEventId passed via the data.
/// </param>
public delegate void OnJoinGameAcceptedCallback(JoinGameAcceptedCallbackInfo data);
[System.Runtime.InteropServices.UnmanagedFunctionPointer(Config.LibraryCallingConvention)]
internal delegate void OnJoinGameAcceptedCallbackInternal(System.IntPtr data);
}