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70 lines
2.7 KiB
C#
70 lines
2.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Metrics
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{
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public sealed partial class MetricsInterface : Handle
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{
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public MetricsInterface()
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{
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}
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public MetricsInterface(System.IntPtr innerHandle) : base(innerHandle)
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{
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}
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/// <summary>
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/// The most recent version of the <see cref="BeginPlayerSessionOptions" /> struct.
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/// </summary>
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public const int BeginplayersessionApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="EndPlayerSessionOptions" /> struct.
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/// </summary>
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public const int EndplayersessionApiLatest = 1;
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/// <summary>
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/// Logs the start of a new game session for a local player.
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///
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/// The game client should call this function whenever it joins into a new multiplayer, peer-to-peer or single player game session.
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/// Each call to BeginPlayerSession must be matched with a corresponding call to EndPlayerSession.
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/// </summary>
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/// <param name="options">Structure containing the local player's game account and the game session information.</param>
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/// <returns>
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/// Returns <see cref="Result.Success" /> on success, or an error code if the input parameters are invalid or an active session for the player already exists.
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/// </returns>
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public Result BeginPlayerSession(BeginPlayerSessionOptions options)
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{
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var optionsAddress = System.IntPtr.Zero;
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Helper.TryMarshalSet<BeginPlayerSessionOptionsInternal, BeginPlayerSessionOptions>(ref optionsAddress, options);
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var funcResult = Bindings.EOS_Metrics_BeginPlayerSession(InnerHandle, optionsAddress);
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Helper.TryMarshalDispose(ref optionsAddress);
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return funcResult;
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}
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/// <summary>
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/// Logs the end of a game session for a local player.
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///
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/// Call once when the game client leaves the active game session.
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/// Each call to BeginPlayerSession must be matched with a corresponding call to EndPlayerSession.
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/// </summary>
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/// <param name="options">Structure containing the Epic Online Services Account ID of the player whose session to end.</param>
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/// <returns>
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/// Returns <see cref="Result.Success" /> on success, or an error code if the input parameters are invalid or there was no active session for the player.
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/// </returns>
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public Result EndPlayerSession(EndPlayerSessionOptions options)
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{
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var optionsAddress = System.IntPtr.Zero;
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Helper.TryMarshalSet<EndPlayerSessionOptionsInternal, EndPlayerSessionOptions>(ref optionsAddress, options);
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var funcResult = Bindings.EOS_Metrics_EndPlayerSession(InnerHandle, optionsAddress);
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Helper.TryMarshalDispose(ref optionsAddress);
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return funcResult;
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}
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}
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} |