2022-02-05 18:06:25 -08:00

88 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.KWS
{
public class PermissionStatus : ISettable
{
/// <summary>
/// Name of the permission
/// </summary>
public string Name { get; set; }
/// <summary>
/// Status of the permission
/// </summary>
public KWSPermissionStatus Status { get; set; }
internal void Set(PermissionStatusInternal? other)
{
if (other != null)
{
Name = other.Value.Name;
Status = other.Value.Status;
}
}
public void Set(object other)
{
Set(other as PermissionStatusInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct PermissionStatusInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_Name;
private KWSPermissionStatus m_Status;
public string Name
{
get
{
string value;
Helper.TryMarshalGet(m_Name, out value);
return value;
}
set
{
Helper.TryMarshalSet(ref m_Name, value);
}
}
public KWSPermissionStatus Status
{
get
{
return m_Status;
}
set
{
m_Status = value;
}
}
public void Set(PermissionStatus other)
{
if (other != null)
{
m_ApiVersion = KWSInterface.PermissionstatusApiLatest;
Name = other.Name;
Status = other.Status;
}
}
public void Set(object other)
{
Set(other as PermissionStatus);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_Name);
}
}
}