mirror of
https://github.com/misternebula/quantum-space-buddies.git
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286 lines
6.9 KiB
C#
286 lines
6.9 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Achievements
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{
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/// <summary>
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/// Contains information about a single achievement definition with localized text.
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/// </summary>
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public class DefinitionV2 : ISettable
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{
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/// <summary>
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/// Achievement ID that can be used to uniquely identify the achievement.
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/// </summary>
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public string AchievementId { get; set; }
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/// <summary>
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/// Localized display name for the achievement when it has been unlocked.
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/// </summary>
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public string UnlockedDisplayName { get; set; }
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/// <summary>
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/// Localized description for the achievement when it has been unlocked.
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/// </summary>
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public string UnlockedDescription { get; set; }
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/// <summary>
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/// Localized display name for the achievement when it is locked or hidden.
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/// </summary>
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public string LockedDisplayName { get; set; }
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/// <summary>
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/// Localized description for the achievement when it is locked or hidden.
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/// </summary>
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public string LockedDescription { get; set; }
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/// <summary>
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/// Localized flavor text that can be used by the game in an arbitrary manner. This may be null if there is no data configured in the dev portal.
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/// </summary>
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public string FlavorText { get; set; }
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/// <summary>
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/// URL of an icon to display for the achievement when it is unlocked. This may be null if there is no data configured in the dev portal.
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/// </summary>
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public string UnlockedIconURL { get; set; }
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/// <summary>
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/// URL of an icon to display for the achievement when it is locked or hidden. This may be null if there is no data configured in the dev portal.
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/// </summary>
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public string LockedIconURL { get; set; }
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/// <summary>
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/// true if the achievement is hidden; false otherwise.
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/// </summary>
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public bool IsHidden { get; set; }
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/// <summary>
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/// Array of `<see cref="StatThresholds" />` that need to be satisfied to unlock this achievement. Consists of Name and Threshold Value.
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/// </summary>
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public StatThresholds[] StatThresholds { get; set; }
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internal void Set(DefinitionV2Internal? other)
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{
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if (other != null)
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{
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AchievementId = other.Value.AchievementId;
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UnlockedDisplayName = other.Value.UnlockedDisplayName;
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UnlockedDescription = other.Value.UnlockedDescription;
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LockedDisplayName = other.Value.LockedDisplayName;
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LockedDescription = other.Value.LockedDescription;
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FlavorText = other.Value.FlavorText;
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UnlockedIconURL = other.Value.UnlockedIconURL;
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LockedIconURL = other.Value.LockedIconURL;
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IsHidden = other.Value.IsHidden;
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StatThresholds = other.Value.StatThresholds;
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}
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}
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public void Set(object other)
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{
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Set(other as DefinitionV2Internal?);
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}
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct DefinitionV2Internal : ISettable, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_AchievementId;
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private System.IntPtr m_UnlockedDisplayName;
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private System.IntPtr m_UnlockedDescription;
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private System.IntPtr m_LockedDisplayName;
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private System.IntPtr m_LockedDescription;
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private System.IntPtr m_FlavorText;
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private System.IntPtr m_UnlockedIconURL;
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private System.IntPtr m_LockedIconURL;
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private int m_IsHidden;
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private uint m_StatThresholdsCount;
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private System.IntPtr m_StatThresholds;
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public string AchievementId
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{
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get
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{
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string value;
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Helper.TryMarshalGet(m_AchievementId, out value);
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return value;
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}
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set
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{
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Helper.TryMarshalSet(ref m_AchievementId, value);
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}
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}
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public string UnlockedDisplayName
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{
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get
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{
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string value;
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Helper.TryMarshalGet(m_UnlockedDisplayName, out value);
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return value;
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}
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set
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{
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Helper.TryMarshalSet(ref m_UnlockedDisplayName, value);
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}
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}
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public string UnlockedDescription
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{
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get
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{
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string value;
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Helper.TryMarshalGet(m_UnlockedDescription, out value);
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return value;
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}
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set
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{
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Helper.TryMarshalSet(ref m_UnlockedDescription, value);
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}
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}
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public string LockedDisplayName
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{
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get
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{
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string value;
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Helper.TryMarshalGet(m_LockedDisplayName, out value);
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return value;
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}
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set
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{
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Helper.TryMarshalSet(ref m_LockedDisplayName, value);
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}
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}
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public string LockedDescription
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{
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get
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{
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string value;
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Helper.TryMarshalGet(m_LockedDescription, out value);
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return value;
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}
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set
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{
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Helper.TryMarshalSet(ref m_LockedDescription, value);
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}
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}
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public string FlavorText
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{
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get
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{
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string value;
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Helper.TryMarshalGet(m_FlavorText, out value);
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return value;
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}
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set
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{
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Helper.TryMarshalSet(ref m_FlavorText, value);
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}
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}
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public string UnlockedIconURL
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{
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get
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{
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string value;
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Helper.TryMarshalGet(m_UnlockedIconURL, out value);
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return value;
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}
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set
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{
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Helper.TryMarshalSet(ref m_UnlockedIconURL, value);
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}
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}
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public string LockedIconURL
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{
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get
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{
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string value;
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Helper.TryMarshalGet(m_LockedIconURL, out value);
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return value;
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}
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set
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{
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Helper.TryMarshalSet(ref m_LockedIconURL, value);
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}
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}
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public bool IsHidden
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{
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get
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{
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bool value;
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Helper.TryMarshalGet(m_IsHidden, out value);
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return value;
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}
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set
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{
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Helper.TryMarshalSet(ref m_IsHidden, value);
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}
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}
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public StatThresholds[] StatThresholds
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{
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get
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{
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StatThresholds[] value;
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Helper.TryMarshalGet<StatThresholdsInternal, StatThresholds>(m_StatThresholds, out value, m_StatThresholdsCount);
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return value;
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}
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set
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{
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Helper.TryMarshalSet<StatThresholdsInternal, StatThresholds>(ref m_StatThresholds, value, out m_StatThresholdsCount);
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}
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}
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public void Set(DefinitionV2 other)
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{
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if (other != null)
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{
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m_ApiVersion = AchievementsInterface.Definitionv2ApiLatest;
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AchievementId = other.AchievementId;
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UnlockedDisplayName = other.UnlockedDisplayName;
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UnlockedDescription = other.UnlockedDescription;
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LockedDisplayName = other.LockedDisplayName;
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LockedDescription = other.LockedDescription;
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FlavorText = other.FlavorText;
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UnlockedIconURL = other.UnlockedIconURL;
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LockedIconURL = other.LockedIconURL;
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IsHidden = other.IsHidden;
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StatThresholds = other.StatThresholds;
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}
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}
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public void Set(object other)
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{
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Set(other as DefinitionV2);
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}
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public void Dispose()
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{
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Helper.TryMarshalDispose(ref m_AchievementId);
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Helper.TryMarshalDispose(ref m_UnlockedDisplayName);
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Helper.TryMarshalDispose(ref m_UnlockedDescription);
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Helper.TryMarshalDispose(ref m_LockedDisplayName);
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Helper.TryMarshalDispose(ref m_LockedDescription);
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Helper.TryMarshalDispose(ref m_FlavorText);
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Helper.TryMarshalDispose(ref m_UnlockedIconURL);
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Helper.TryMarshalDispose(ref m_LockedIconURL);
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Helper.TryMarshalDispose(ref m_StatThresholds);
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}
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}
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} |