2022-02-28 15:37:36 +00:00

84 lines
1.7 KiB
C#

using Mirror;
namespace QSB.Messaging
{
public abstract class QSBMessage
{
/// <summary>
/// set automatically by Send
/// </summary>
internal uint From;
/// <summary>
/// (default) uint.MaxValue = send to everyone <br/>
/// 0 = send to host
/// </summary>
public uint To = uint.MaxValue;
/// <summary>
/// call the base method when overriding
/// </summary>
public virtual void Serialize(NetworkWriter writer)
{
writer.Write(From);
writer.Write(To);
}
/// <summary>
/// call the base method when overriding
/// <para/>
/// note: no constructor is called before this,
/// so fields won't be initialized.
/// </summary>
public virtual void Deserialize(NetworkReader reader)
{
From = reader.Read<uint>();
To = reader.Read<uint>();
}
/// <summary>
/// checked before calling either OnReceive
/// </summary>
public virtual bool ShouldReceive => true;
public virtual void OnReceiveLocal() { }
public virtual void OnReceiveRemote() { }
public override string ToString() => GetType().Name;
}
public abstract class QSBMessage<T> : QSBMessage
{
protected T Value;
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(Value);
}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
Value = reader.Read<T>();
}
}
public abstract class QSBMessage<T, U> : QSBMessage
{
protected T Value1;
protected U Value2;
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(Value1);
writer.Write(Value2);
}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
Value1 = reader.Read<T>();
Value2 = reader.Read<U>();
}
}
}