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13 lines
454 B
C#
13 lines
454 B
C#
using Cysharp.Threading.Tasks;
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using QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
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using QSB.WorldSync;
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using System.Threading;
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namespace QSB.EchoesOfTheEye.AirlockSync;
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internal class AirlockManager : WorldObjectManager
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init<QSBGhostAirlock, GhostAirlock>();
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} |