quantum-space-buddies/QSB/Animation/Player/Messages/PlayerSuitMessage.cs
2021-12-23 22:41:11 -08:00

51 lines
1.2 KiB
C#

using QSB.Events;
using QSB.Messaging;
using QSB.Player;
using QSB.Player.TransformSync;
namespace QSB.Animation.Player.Messages
{
public class PlayerSuitMessage : QSBBoolMessage
{
static PlayerSuitMessage()
{
GlobalMessenger.AddListener(EventNames.SuitUp, () => Handle(true));
GlobalMessenger.AddListener(EventNames.RemoveSuit, () => Handle(false));
}
private static void Handle(bool on)
{
if (PlayerTransformSync.LocalInstance)
{
new PlayerSuitMessage(on).Send();
}
}
private PlayerSuitMessage(bool on) => Value = on;
public PlayerSuitMessage() { }
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
player.SuitedUp = Value;
if (!player.IsReady)
{
return;
}
var animator = player.AnimationSync;
var type = Value ? AnimationType.PlayerSuited : AnimationType.PlayerUnsuited;
animator.SetAnimationType(type);
}
public override void OnReceiveLocal()
{
QSBPlayerManager.LocalPlayer.SuitedUp = Value;
var animator = QSBPlayerManager.LocalPlayer.AnimationSync;
var type = Value ? AnimationType.PlayerSuited : AnimationType.PlayerUnsuited;
animator.CurrentType = type;
}
}
}