quantum-space-buddies/QSB/Animation/Player/CrouchSync.cs
2021-10-12 15:31:02 +01:00

61 lines
1.2 KiB
C#

using QuantumUNET;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB.Animation.Player
{
public class CrouchSync : QNetworkBehaviour
{
public AnimFloatParam CrouchParam { get; } = new AnimFloatParam();
private const float CrouchSmoothTime = 0.05f;
private const int CrouchLayerIndex = 1;
private PlayerCharacterController _playerController;
private Animator _bodyAnim;
[SyncVar]
private float _crouchValue;
public void Init(PlayerCharacterController playerController, Animator bodyAnim)
{
_playerController = playerController;
_bodyAnim = bodyAnim;
}
public void Update()
{
if (IsLocalPlayer)
{
SyncLocalCrouch();
return;
}
SyncRemoteCrouch();
}
private void SyncLocalCrouch()
{
if (_playerController == null)
{
return;
}
var jumpChargeFraction = _playerController.GetJumpCrouchFraction();
_crouchValue = jumpChargeFraction;
}
private void SyncRemoteCrouch()
{
if (_bodyAnim == null)
{
return;
}
CrouchParam.Target = _crouchValue;
CrouchParam.Smooth(CrouchSmoothTime);
var jumpChargeFraction = CrouchParam.Current;
_bodyAnim.SetLayerWeight(CrouchLayerIndex, jumpChargeFraction);
}
}
}