quantum-space-buddies/QSB/MeteorSync/Events/FragmentResyncEvent.cs

93 lines
3.2 KiB
C#

using QSB.Events;
using QSB.MeteorSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using UnityEngine;
using EventType = QSB.Events.EventType;
namespace QSB.MeteorSync.Events
{
/// called when we request a resync on client join
public class FragmentResyncEvent : QSBEvent<FragmentResyncMessage>
{
public override EventType Type => EventType.FragmentResync;
public override void SetupListener()
=> GlobalMessenger<QSBFragment>.AddListener(EventNames.QSBFragmentResync, Handler);
public override void CloseListener()
=> GlobalMessenger<QSBFragment>.RemoveListener(EventNames.QSBFragmentResync, Handler);
private void Handler(QSBFragment qsbFragment) => SendEvent(CreateMessage(qsbFragment));
private FragmentResyncMessage CreateMessage(QSBFragment qsbFragment)
{
var msg = new FragmentResyncMessage
{
ObjectId = qsbFragment.ObjectId,
Integrity = qsbFragment.AttachedObject._integrity,
OrigIntegrity = qsbFragment.AttachedObject._origIntegrity
};
// if (msg.Integrity <= 0)
// {
// var refBody = Locator._brittleHollow.GetOWRigidbody();
// var body = qsbFragment.AttachedObject.GetAttachedOWRigidbody();
// msg.Pos = refBody.transform.InverseTransformPoint(body.transform.position);
// msg.Rot = refBody.transform.InverseTransformRotation(body.transform.rotation);
// msg.Vel = GetRelativeVelocity(body, refBody);
// msg.AngVel = body.GetRelativeAngularVelocity(refBody);
// }
return msg;
}
public override void OnReceiveRemote(bool isHost, FragmentResyncMessage msg)
{
if (!MeteorManager.Ready)
{
return;
}
var qsbFragment = QSBWorldSync.GetWorldFromId<QSBFragment>(msg.ObjectId);
qsbFragment.AttachedObject._integrity = msg.Integrity;
qsbFragment.AttachedObject._origIntegrity = msg.OrigIntegrity;
// if (msg.Integrity <= 0)
// {
// var refBody = Locator._brittleHollow.GetOWRigidbody();
// var body = qsbFragment.AttachedObject.GetAttachedOWRigidbody();
// var targetPos = refBody.transform.TransformPoint(msg.Pos);
// var targetRot = refBody.transform.TransformRotation(msg.Rot);
// var targetVel = refBody.GetPointVelocity(targetPos) + msg.Vel;
// var targetAngVel = refBody.GetAngularVelocity() + msg.AngVel;
// body.MoveToPosition(targetPos);
// body.MoveToRotation(targetRot);
// SetVelocity(body, targetVel);
// body.SetAngularVelocity(targetAngVel);
// }
}
// code yoink from transform sync lol
private static void SetVelocity(OWRigidbody rigidbody, Vector3 relativeVelocity)
{
var isRunningKinematic = rigidbody.RunningKinematicSimulation();
var currentVelocity = rigidbody._currentVelocity;
if (isRunningKinematic)
{
rigidbody._kinematicRigidbody.velocity = relativeVelocity + Locator.GetCenterOfTheUniverse().GetStaticFrameVelocity_Internal();
}
else
{
rigidbody._rigidbody.velocity = relativeVelocity + Locator.GetCenterOfTheUniverse().GetStaticFrameVelocity_Internal();
}
rigidbody._lastVelocity = currentVelocity;
rigidbody._currentVelocity = relativeVelocity;
}
private static Vector3 GetRelativeVelocity(OWRigidbody body, OWRigidbody refBody)
=> body.GetVelocity() - refBody.GetPointVelocity(body.transform.position);
}
}