2021-11-25 15:37:38 +00:00

37 lines
723 B
C#

using QSB.WorldSync;
namespace QSB.MeteorSync.WorldObjects
{
public class QSBMeteorLauncher : WorldObject<MeteorLauncher>
{
public override void Init(MeteorLauncher attachedObject, int id)
{
ObjectId = id;
AttachedObject = attachedObject;
}
public int MeteorId;
public float LaunchSpeed;
public void PreLaunchMeteor()
{
foreach (var particleSystem in AttachedObject._launchParticles)
{
particleSystem.Play();
}
}
public void LaunchMeteor(int meteorId, float launchSpeed)
{
MeteorId = meteorId;
LaunchSpeed = launchSpeed;
AttachedObject.LaunchMeteor();
foreach (var particleSystem in AttachedObject._launchParticles)
{
particleSystem.Stop();
}
}
}
}