2022-02-25 23:18:52 -08:00

76 lines
2.2 KiB
C#

using OWML.Common;
using QSB.Syncs.Sectored.Transforms;
using QSB.Tools.ProbeLauncherTool;
using QSB.Utility;
using UnityEngine;
namespace QSB.Tools.ProbeTool.TransformSync;
public class PlayerProbeSync : SectoredTransformSync
{
/// <summary>
/// normally prints error when attached object is null.
/// this overrides it so that doesn't happen, since the probe can be destroyed.
/// </summary>
protected override bool CheckValid() => AttachedTransform && base.CheckValid();
protected override float DistanceChangeThreshold => 10f;
protected override bool UseInterpolation => true;
protected override bool AllowInactiveAttachedObject => true;
protected override bool IsPlayerObject => true;
public static PlayerProbeSync LocalInstance { get; private set; }
public override void OnStartAuthority() => LocalInstance = this;
protected override Transform InitLocalTransform()
{
SectorDetector.Init(Locator.GetProbe().GetSectorDetector());
var body = Locator.GetProbe().transform;
Player.ProbeBody = body.gameObject;
if (!Player.Body)
{
DebugLog.ToConsole($"Warning - Player.Body is null!", MessageType.Warning);
return null;
}
var listener = Player.Body.AddComponent<ProbeListener>();
listener.Init(Locator.GetProbe());
var launcherListener = Player.Body.AddComponent<ProbeLauncherListener>();
launcherListener.Init(Player.LocalProbeLauncher);
return body;
}
protected override Transform InitRemoteTransform()
=> ProbeCreator.CreateProbe(Player);
protected override void GetFromAttached()
{
if (!AttachedTransform.gameObject.activeInHierarchy)
{
var probeBody = Locator.GetProbe().GetOWRigidbody();
if (!probeBody)
{
DebugLog.ToConsole($"Warning - Could not find OWRigidbody of local probe.", MessageType.Warning);
}
var probeLauncher = Player.LocalProbeLauncher;
// TODO : make this sync to the *active* probe launcher's _launcherTransform
var launcherTransform = probeLauncher._launcherTransform;
probeBody.SetPosition(launcherTransform.position);
probeBody.SetRotation(launcherTransform.rotation);
SetReferenceSector(Player.TransformSync.ReferenceSector);
}
base.GetFromAttached();
}
protected override bool CheckReady() =>
base.CheckReady() &&
(Locator.GetProbe() || AttachedTransform);
}