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49fa4d1eeb
* oh my god so many things * i came in and rewrote half the mod, sorry
QSB Helper Unity Project
This Unity project is mainly used for generating asset bundles to be imported by QSB at runtime. It is a Unity 2017.4 project, since that's the version used by Outer Wilds.
There's a "Build Assetbundles" option that generates the assetbundles in UnityProject/Assets/AssetBundles
.
Detailed instructions:
- Create a new GameObject on the scene;
- Change the name of the GameObject on the inspector panel;
- Add models, behaviours, etc to that GameObject;
- Create a prefab from that GameObject by dragging it from the scene hierarchy to the assets panel (usually at the bottom);
- Select the newly created prefab;
- On the bottom right, select the AssetBundle for that prefab (either from an existing one, or create one);
- Save the scene (File -> Save Scenes);
- Select "Assets" -> "Build Assetbundles" from the top menu;
- The new asset bundles will be generated in
QSB/AssetBundles
; - When you build QSB in Visual Studio, the asset bundle files will be copied to the mod folder.