quantum-space-buddies/QSB/Player/PlayerAttachWatcher.cs
2022-03-11 02:26:58 -08:00

36 lines
720 B
C#

using HarmonyLib;
using QSB.Patches;
namespace QSB.Player;
[HarmonyPatch(typeof(PlayerAttachPoint))]
internal class PlayerAttachWatcher : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnModStart;
public static PlayerAttachPoint Current { get; private set; }
[HarmonyPrefix]
[HarmonyPatch(nameof(PlayerAttachPoint.AttachPlayer))]
private static void AttachPlayer(PlayerAttachPoint __instance)
{
if (Current != null)
{
Current.DetachPlayer();
}
Current = __instance;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(PlayerAttachPoint.DetachPlayer))]
private static void DetachPlayer(PlayerAttachPoint __instance)
{
if (!__instance.enabled)
{
return;
}
Current = null;
}
}