quantum-space-buddies/QSB/Player/Messages/PlayerEntangledMessage.cs
2022-03-10 17:57:50 -08:00

39 lines
917 B
C#

using QSB.Messaging;
using QSB.QuantumSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.Player.Messages;
// almost a world object message, but supports null (-1) as well
internal class PlayerEntangledMessage : QSBMessage<int>
{
public PlayerEntangledMessage(int objectId) : base(objectId) { }
public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
public override void OnReceiveLocal()
{
var player = QSBPlayerManager.LocalPlayer;
if (Data == -1)
{
player.EntangledObject = null;
return;
}
var quantumObject = Data.GetWorldObject<IQSBQuantumObject>();
player.EntangledObject = quantumObject;
}
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
if (Data == -1)
{
player.EntangledObject = null;
return;
}
var quantumObject = Data.GetWorldObject<IQSBQuantumObject>();
player.EntangledObject = quantumObject;
}
}