quantum-space-buddies/QSB/Inputs/QSBInputManager.cs
2022-03-02 19:46:33 -08:00

60 lines
1.4 KiB
C#

using QSB.Utility;
using UnityEngine;
namespace QSB.Inputs;
public class QSBInputManager : MonoBehaviour, IAddComponentOnStart
{
// TODO : finish instruments - disabled for 0.7.0 release
/*
public static event Action ChertTaunt;
public static event Action EskerTaunt;
public static event Action RiebeckTaunt;
public static event Action GabbroTaunt;
public static event Action FeldsparTaunt;
public static event Action ExitTaunt;
public void Update()
{
if (Input.GetKey(KeyCode.T))
{
// Listed order is from sun to dark bramble
if (Input.GetKeyDown(KeyCode.Alpha1))
{
ChertTaunt?.Invoke();
}
else if (Input.GetKeyDown(KeyCode.Alpha2))
{
EskerTaunt?.Invoke();
}
else if (Input.GetKeyDown(KeyCode.Alpha5))
{
RiebeckTaunt?.Invoke();
}
else if (Input.GetKeyDown(KeyCode.Alpha4))
{
GabbroTaunt?.Invoke();
}
else if (Input.GetKeyDown(KeyCode.Alpha3))
{
FeldsparTaunt?.Invoke();
}
}
if (OWInput.GetValue(InputLibrary.moveXZ, InputMode.None) != Vector2.zero
|| OWInput.GetValue(InputLibrary.jump, InputMode.None) != 0f)
{
ExitTaunt?.Invoke();
}
}
*/
public static QSBInputManager Instance { get; private set; }
public void Start()
=> Instance = this;
public bool InputsEnabled { get; private set; } = true;
public void SetInputsEnabled(bool enabled) => InputsEnabled = enabled;
}