mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-08 09:41:07 +00:00
208 lines
5.7 KiB
C#
208 lines
5.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using OWML.Common;
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using QSB.ClientServerStateSync;
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using QSB.ClientServerStateSync.Messages;
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using QSB.Player;
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using QSB.Player.Messages;
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using QSB.Player.TransformSync;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET;
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using QuantumUNET.Components;
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using QuantumUNET.Messages;
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namespace QSB.Messaging
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{
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public static class QSBMessageManager
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{
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#region inner workings
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private static readonly Dictionary<short, Type> _msgTypeToType = new();
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private static readonly Dictionary<Type, short> _typeToMsgType = new();
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static QSBMessageManager()
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{
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var types = typeof(QSBMessageRaw).GetDerivedTypes()
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.Concat(typeof(QSBMessage).GetDerivedTypes())
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.ToArray();
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for (var i = 0; i < types.Length; i++)
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{
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var msgType = (short)(QMsgType.Highest + 1 + i);
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if (msgType >= short.MaxValue)
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{
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DebugLog.ToConsole("Hey, uh, maybe don't create 32,767 events? You really should never be seeing this." +
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"If you are, something has either gone terrible wrong or QSB somehow needs more events that classes in Outer Wilds." +
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"In either case, I guess something has gone terribly wrong...", MessageType.Error);
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}
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_msgTypeToType.Add(msgType, types[i]);
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_typeToMsgType.Add(types[i], msgType);
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// call static constructor of message if needed
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RuntimeHelpers.RunClassConstructor(types[i].TypeHandle);
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}
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}
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public static void Init()
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{
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foreach (var (msgType, type) in _msgTypeToType)
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{
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if (typeof(QSBMessageRaw).IsAssignableFrom(type))
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{
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QNetworkServer.RegisterHandlerSafe(msgType, OnServerReceiveRaw);
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QNetworkManager.singleton.client.RegisterHandlerSafe(msgType, OnClientReceiveRaw);
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}
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else
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{
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QNetworkServer.RegisterHandlerSafe(msgType, OnServerReceive);
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QNetworkManager.singleton.client.RegisterHandlerSafe(msgType, OnClientReceive);
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}
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}
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}
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private static void OnServerReceiveRaw(QNetworkMessage netMsg)
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{
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var msgType = netMsg.MsgType;
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var msg = (QSBMessageRaw)Activator.CreateInstance(_msgTypeToType[msgType]);
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netMsg.ReadMessage(msg);
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QNetworkServer.SendToAll(msgType, msg);
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}
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private static void OnClientReceiveRaw(QNetworkMessage netMsg)
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{
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var msgType = netMsg.MsgType;
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var msg = (QSBMessageRaw)Activator.CreateInstance(_msgTypeToType[msgType]);
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netMsg.ReadMessage(msg);
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msg.OnReceive();
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}
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private static void OnServerReceive(QNetworkMessage netMsg)
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{
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var msgType = netMsg.MsgType;
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var msg = (QSBMessage)Activator.CreateInstance(_msgTypeToType[msgType]);
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netMsg.ReadMessage(msg);
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if (msg.To == uint.MaxValue)
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{
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QNetworkServer.SendToAll(msgType, msg);
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}
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else if (msg.To == 0)
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{
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QNetworkServer.localConnection.Send(msgType, msg);
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}
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else
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{
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var conn = QNetworkServer.connections.FirstOrDefault(x => msg.To == x.GetPlayerId());
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if (conn == null)
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{
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DebugLog.ToConsole($"SendTo unknown player! id: {msg.To}, message: {msg}", MessageType.Error);
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return;
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}
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conn.Send(msgType, msg);
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}
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}
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private static void OnClientReceive(QNetworkMessage netMsg)
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{
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var msgType = netMsg.MsgType;
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var msg = (QSBMessage)Activator.CreateInstance(_msgTypeToType[msgType]);
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netMsg.ReadMessage(msg);
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if (PlayerTransformSync.LocalInstance == null)
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{
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DebugLog.ToConsole($"Warning - Tried to handle message {msg} before local player was established.", MessageType.Warning);
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return;
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}
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if (QSBPlayerManager.PlayerExists(msg.From))
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{
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var player = QSBPlayerManager.GetPlayer(msg.From);
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if (!player.IsReady
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&& player.PlayerId != QSBPlayerManager.LocalPlayerId
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&& player.State is ClientState.AliveInSolarSystem or ClientState.AliveInEye or ClientState.DeadInSolarSystem
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&& msg is not (PlayerInformationMessage or PlayerReadyMessage or RequestStateResyncMessage or ServerStateMessage))
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{
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DebugLog.ToConsole($"Warning - Got message {msg} from player {msg.From}, but they were not ready. Asking for state resync, just in case.", MessageType.Warning);
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new RequestStateResyncMessage().Send();
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}
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}
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try
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{
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if (!msg.ShouldReceive)
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{
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return;
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}
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if (msg.From != QSBPlayerManager.LocalPlayerId)
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{
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msg.OnReceiveRemote();
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}
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else
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{
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msg.OnReceiveLocal();
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}
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}
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catch (Exception ex)
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{
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DebugLog.ToConsole($"Error - Exception handling message {msg} : {ex}", MessageType.Error);
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}
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}
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#endregion
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public static void SendRaw<M>(this M msg)
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where M : QSBMessageRaw, new()
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{
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var msgType = _typeToMsgType[typeof(M)];
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QNetworkManager.singleton.client.Send(msgType, msg);
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}
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public static void ServerSendRaw<M>(this M msg, QNetworkConnection conn)
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where M : QSBMessageRaw, new()
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{
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var msgType = _typeToMsgType[typeof(M)];
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conn.Send(msgType, msg);
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}
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public static void Send<M>(this M msg)
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where M : QSBMessage, new()
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{
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if (PlayerTransformSync.LocalInstance == null)
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{
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DebugLog.ToConsole($"Warning - Tried to send message {msg} before local player was established.", MessageType.Warning);
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return;
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}
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msg.From = QSBPlayerManager.LocalPlayerId;
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var msgType = _typeToMsgType[typeof(M)];
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QNetworkManager.singleton.client.Send(msgType, msg);
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}
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public static void SendMessage<T, M>(this T worldObject, M msg)
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where T : IWorldObject
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where M : QSBWorldObjectMessage<T>, new()
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{
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msg.ObjectId = worldObject.ObjectId;
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Send(msg);
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}
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}
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/// <summary>
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/// message that will be sent to every client. <br/>
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/// no checks are performed on the message. it is just sent and received.
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/// </summary>
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public abstract class QSBMessageRaw : QMessageBase
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{
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public abstract void OnReceive();
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public override string ToString() => GetType().Name;
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}
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}
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