2022-03-29 18:53:19 +01:00

16 lines
559 B
C#

using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.DreamObjectProjectors.WorldObject;
using QSB.WorldSync;
using System.Threading;
namespace QSB.EchoesOfTheEye.DreamObjectProjectors;
internal class ProjectorManager : WorldObjectManager
{
public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
public override bool DlcOnly => true;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
=> QSBWorldSync.Init<QSBDreamObjectProjector, DreamObjectProjector>(typeof(DreamRaftProjector));
}