quantum-space-buddies/QSB/ShipSync/Patches/ShipPatches.cs
2021-06-19 12:14:45 +01:00

126 lines
3.6 KiB
C#

using OWML.Utils;
using QSB.Events;
using QSB.Patches;
using QSB.Utility;
using UnityEngine;
namespace QSB.ShipSync.Patches
{
internal class ShipPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
public override void DoPatches()
{
Prefix(nameof(HatchController_OnPressInteract));
Prefix(nameof(HatchController_OnEntry));
Prefix(nameof(ShipTractorBeamSwitch_OnTriggerExit));
Prefix(nameof(InteractZone_UpdateInteractVolume));
Prefix(nameof(ShipElectricalComponent_OnEnterShip));
Prefix(nameof(ShipElectricalComponent_OnExitShip));
Prefix(nameof(ElectricalSystem_SetPowered));
Prefix(nameof(ElectricalComponent_SetPowered));
}
public static bool HatchController_OnPressInteract()
{
if (!PlayerState.IsInsideShip())
{
ShipManager.Instance.ShipTractorBeam.ActivateTractorBeam();
QSBEventManager.FireEvent(EventNames.QSBEnableFunnel);
}
QSBEventManager.FireEvent(EventNames.QSBHatchState, true);
return true;
}
public static bool HatchController_OnEntry(GameObject hitObj)
{
if (hitObj.CompareTag("PlayerDetector"))
{
QSBEventManager.FireEvent(EventNames.QSBHatchState, false);
}
return true;
}
public static bool ShipTractorBeamSwitch_OnTriggerExit(Collider hitCollider, bool ____isPlayerInShip, bool ____functional)
{
if (!____isPlayerInShip && ____functional && hitCollider.CompareTag("PlayerDetector") && !ShipManager.Instance.HatchController.GetValue<GameObject>("_hatchObject").activeSelf)
{
ShipManager.Instance.HatchController.Invoke("CloseHatch");
ShipManager.Instance.ShipTractorBeam.DeactivateTractorBeam();
QSBEventManager.FireEvent(EventNames.QSBHatchState, false);
}
return false;
}
public static bool InteractZone_UpdateInteractVolume(InteractZone __instance, OWCamera ____playerCam, ref bool ____focused)
{
/* Angle for interaction with the ship hatch
*
* \ 80° / - If in ship
* \ /
* \ /
* [=====] - Hatch
* / \
* / \
* / 280° \ - If not in ship
*
*/
if (!QSBCore.WorldObjectsReady || __instance != ShipManager.Instance.HatchInteractZone)
{
return true;
}
var angle = 2f * Vector3.Angle(____playerCam.transform.forward, __instance.transform.forward);
____focused = PlayerState.IsInsideShip()
? angle <= 80
: angle >= 280;
__instance.CallBase<InteractZone, SingleInteractionVolume>("UpdateInteractVolume");
return false;
}
public static bool ShipElectricalComponent_OnEnterShip(ShipElectricalComponent __instance, bool ____damaged, ElectricalSystem ____electricalSystem)
{
__instance.CallBase<ShipElectricalComponent, ShipComponent>("OnEnterShip");
if (!____damaged)
{
DebugLog.DebugWrite($"ShipElectricalComponent - OnEnterShip");
____electricalSystem.SetPowered(true);
}
return false;
}
public static bool ShipElectricalComponent_OnExitShip(ShipElectricalComponent __instance, bool ____damaged, ElectricalSystem ____electricalSystem)
{
__instance.CallBase<ShipElectricalComponent, ShipComponent>("OnExitShip");
if (!____damaged)
{
DebugLog.DebugWrite($"ShipElectricalComponent - OnExitShip");
____electricalSystem.SetPowered(false);
}
return false;
}
public static bool ElectricalSystem_SetPowered(ElectricalSystem __instance, bool powered)
{
DebugLog.DebugWrite($"[SYSTEM] {__instance.name} set powered {powered}");
return true;
}
public static bool ElectricalComponent_SetPowered(ElectricalComponent __instance, bool powered)
{
DebugLog.DebugWrite($"[COMPONENT] {__instance.name} set powered {powered}");
return true;
}
}
}