2022-03-02 19:46:33 -08:00

34 lines
894 B
C#

using QSB.Messaging;
using QSB.Player;
using QSB.Player.TransformSync;
namespace QSB.Tools.SignalscopeTool.Messages;
public class PlayerSignalscopeMessage : QSBMessage<bool>
{
static PlayerSignalscopeMessage()
{
GlobalMessenger<Signalscope>.AddListener(OWEvents.EquipSignalscope, _ => Handle(true));
GlobalMessenger.AddListener(OWEvents.UnequipSignalscope, () => Handle(false));
}
private static void Handle(bool equipped)
{
if (PlayerTransformSync.LocalInstance)
{
new PlayerSignalscopeMessage(equipped).Send();
}
}
private PlayerSignalscopeMessage(bool equipped) => Data = equipped;
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
player.SignalscopeEquipped = Data;
player.Signalscope?.ChangeEquipState(Data);
}
public override void OnReceiveLocal() =>
QSBPlayerManager.LocalPlayer.SignalscopeEquipped = Data;
}