2022-03-02 19:46:33 -08:00

14 lines
288 B
C#

using QSB.WorldSync;
using System.Collections.Generic;
namespace QSB.QuantumSync.WorldObjects;
public interface IQSBQuantumObject : IWorldObject
{
uint ControllingPlayer { get; set; }
bool IsEnabled { get; }
List<Shape> GetAttachedShapes();
void SetIsQuantum(bool isQuantum);
}