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39 lines
2.0 KiB
C#
39 lines
2.0 KiB
C#
namespace QSB.Messaging;
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/// <summary>
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/// global messenger events built into outer wilds
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/// that are also used by qsb.
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/// <para/>
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/// don't change unless they change in-game!
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/// </summary>
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public static class OWEvents
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{
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public const string TurnOnFlashlight = nameof(TurnOnFlashlight);
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public const string TurnOffFlashlight = nameof(TurnOffFlashlight);
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public const string ProbeLauncherEquipped = nameof(ProbeLauncherEquipped);
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public const string ProbeLauncherUnequipped = nameof(ProbeLauncherUnequipped);
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public const string EquipSignalscope = nameof(EquipSignalscope);
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public const string UnequipSignalscope = nameof(UnequipSignalscope);
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public const string SuitUp = nameof(SuitUp);
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public const string RemoveSuit = nameof(RemoveSuit);
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public const string EquipTranslator = nameof(EquipTranslator);
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public const string UnequipTranslator = nameof(UnequipTranslator);
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public const string WakeUp = nameof(WakeUp);
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public const string PlayerEnterQuantumMoon = nameof(PlayerEnterQuantumMoon);
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public const string PlayerExitQuantumMoon = nameof(PlayerExitQuantumMoon);
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public const string EnterRoastingMode = nameof(EnterRoastingMode);
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public const string ExitRoastingMode = nameof(ExitRoastingMode);
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public const string EnterFlightConsole = nameof(EnterFlightConsole);
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public const string ExitFlightConsole = nameof(ExitFlightConsole);
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public const string EnterShip = nameof(EnterShip);
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public const string ExitShip = nameof(ExitShip);
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public const string EyeStateChanged = nameof(EyeStateChanged);
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public const string FlickerOffAndOn = nameof(FlickerOffAndOn);
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public const string EnterDreamWorld = nameof(EnterDreamWorld);
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public const string ExitDreamWorld = nameof(ExitDreamWorld);
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public const string EnterRemoteFlightConsole = nameof(EnterRemoteFlightConsole);
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public const string ExitRemoteFlightConsole = nameof(ExitRemoteFlightConsole);
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public const string StartShipIgnition = nameof(StartShipIgnition);
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public const string CompleteShipIgnition = nameof(CompleteShipIgnition);
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public const string CancelShipIgnition = nameof(CancelShipIgnition);
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} |