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21 lines
495 B
C#
21 lines
495 B
C#
using UnityEngine.Networking;
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namespace QSB.Messaging
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{
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public class PlayerJoinMessage : PlayerMessage
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{
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public string PlayerName { get; set; }
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public override void Deserialize(NetworkReader reader)
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{
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base.Deserialize(reader);
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PlayerName = reader.ReadString();
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}
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public override void Serialize(NetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write(PlayerName);
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}
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}
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} |