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https://github.com/misternebula/quantum-space-buddies.git
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75 lines
2.3 KiB
C#
75 lines
2.3 KiB
C#
using OWML.Common;
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using QSB.Utility;
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using System;
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using System.Linq;
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using UnityEngine.Networking;
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namespace QSB.Messaging
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{
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// Extend this to create new message handlers.
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public class MessageHandler<T> where T : MessageBase, new()
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{
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public event Action<T> OnClientReceiveMessage;
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public event Action<T> OnServerReceiveMessage;
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private readonly EventType _eventType;
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public MessageHandler(EventType eventType)
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{
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_eventType = eventType + MsgType.Highest + 1;
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if (QSBNetworkManager.Instance.IsReady)
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{
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Init();
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}
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else
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{
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QSBNetworkManager.Instance.OnNetworkManagerReady += Init;
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}
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}
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private void Init()
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{
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if (NetworkServer.handlers.Keys.Contains((short)_eventType))
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{
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DebugLog.LogState($"{_eventType} HANDLER", false);
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DebugLog.ToConsole($"Warning - NetworkServer already contains a handler for EventType {_eventType} : You probably used the wrong type in an event.", MessageType.Warning);
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NetworkServer.handlers.Remove((short)_eventType);
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}
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NetworkServer.RegisterHandler((short)_eventType, OnServerReceiveMessageHandler);
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NetworkManager.singleton.client.RegisterHandler((short)_eventType, OnClientReceiveMessageHandler);
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DebugLog.LogState($"{_eventType} HANDLER", true);
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}
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public void SendToAll(T message)
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{
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if (!QSBNetworkManager.Instance.IsReady)
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{
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return;
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}
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NetworkServer.SendToAll((short)_eventType, message);
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}
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public void SendToServer(T message)
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{
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if (!QSBNetworkManager.Instance.IsReady)
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{
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return;
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}
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NetworkManager.singleton.client.Send((short)_eventType, message);
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}
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private void OnClientReceiveMessageHandler(NetworkMessage netMsg)
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{
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var message = netMsg.ReadMessage<T>();
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OnClientReceiveMessage?.Invoke(message);
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}
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private void OnServerReceiveMessageHandler(NetworkMessage netMsg)
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{
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var message = netMsg.ReadMessage<T>();
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OnServerReceiveMessage?.Invoke(message);
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}
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}
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}
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