quantum-space-buddies/QSB/Events/QSBEvent.cs
2020-08-22 18:08:25 +01:00

90 lines
2.5 KiB
C#

using QSB.Messaging;
using QSB.TransformSync;
using UnityEngine.Networking;
namespace QSB.Events
{
/// <summary>
/// Abstract class that handles all event code.
/// </summary>
/// <typeparam name="T">The message type to use.</typeparam>
public abstract class QSBEvent<T> : IQSBEvent where T : PlayerMessage, new()
{
public abstract EventType Type { get; }
public uint LocalPlayerId => PlayerRegistry.LocalPlayerId;
private readonly MessageHandler<T> _eventHandler;
protected QSBEvent()
{
_eventHandler = new MessageHandler<T>(Type);
_eventHandler.OnClientReceiveMessage += OnClientReceive;
_eventHandler.OnServerReceiveMessage += OnServerReceive;
}
/// <summary>
/// Called to set up the activators for the event.
/// </summary>
public abstract void SetupListener();
/// <summary>
/// Called to remove all set up activators.
/// </summary>
public abstract void CloseListener();
/// <summary>
/// Called on every client that didn't send the event.
/// </summary>
/// <param name="message"></param>
public virtual void OnReceiveRemote(T message)
{
}
/// <summary>
/// Called on the client that sent the event.
/// </summary>
/// <param name="message"></param>
public virtual void OnReceiveLocal(T message)
{
}
/// <summary>
/// Called on the server.
/// </summary>
/// <param name="message"></param>
public virtual void OnServerReceive(T message)
{
_eventHandler.SendToAll(message);
}
public void SendEvent(T message)
{
message.FromId = PlayerRegistry.LocalPlayerId;
QSB.Helper.Events.Unity.RunWhen(() => PlayerTransformSync.LocalInstance != null, () => Send(message));
}
private void Send(T message)
{
if (NetworkServer.active)
{
_eventHandler.SendToAll(message);
}
else
{
_eventHandler.SendToServer(message);
}
}
private void OnClientReceive(T message)
{
if (message.FromId == PlayerRegistry.LocalPlayerId ||
PlayerRegistry.IsBelongingToLocalPlayer(message.AboutId))
{
OnReceiveLocal(message);
return;
}
OnReceiveRemote(message);
}
}
}