mirror of
https://github.com/misternebula/quantum-space-buddies.git
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81 lines
3.3 KiB
C#
81 lines
3.3 KiB
C#
using OWML.Common;
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using QSB.Patches;
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using QSB.Player;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Collections.Generic;
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namespace QSB.ConversationSync.Patches
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{
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public class ConversationPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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public override void DoPatches()
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{
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QSBCore.HarmonyHelper.AddPostfix<DialogueNode>("GetNextPage", typeof(ConversationPatches), nameof(Node_GetNextPage));
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QSBCore.HarmonyHelper.AddPrefix<CharacterDialogueTree>("InputDialogueOption", typeof(ConversationPatches), nameof(Tree_InputDialogueOption));
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QSBCore.HarmonyHelper.AddPrefix<CharacterDialogueTree>("StartConversation", typeof(ConversationPatches), nameof(Tree_StartConversation));
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QSBCore.HarmonyHelper.AddPrefix<CharacterDialogueTree>("EndConversation", typeof(ConversationPatches), nameof(Tree_EndConversation));
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}
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public override void DoUnpatches()
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{
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QSBCore.HarmonyHelper.Unpatch<DialogueNode>("GetNextPage");
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QSBCore.HarmonyHelper.Unpatch<CharacterDialogueTree>("InputDialogueOption");
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QSBCore.HarmonyHelper.Unpatch<CharacterDialogueTree>("StartConversation");
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QSBCore.HarmonyHelper.Unpatch<CharacterDialogueTree>("EndConversation");
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}
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public static void Tree_StartConversation(CharacterDialogueTree __instance)
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{
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var index = QSBWorldSync.OldDialogueTrees.FindIndex(x => x == __instance);
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if (index == -1)
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{
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DebugLog.ToConsole($"Warning - Index for tree {__instance.name} was -1.", MessageType.Warning);
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}
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QSBPlayerManager.LocalPlayer.CurrentCharacterDialogueTreeId = index;
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ConversationManager.Instance.SendConvState(index, true);
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}
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public static bool Tree_EndConversation(CharacterDialogueTree __instance)
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{
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if (!__instance.enabled)
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{
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return false;
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}
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if (QSBPlayerManager.LocalPlayer.CurrentCharacterDialogueTreeId == -1)
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{
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DebugLog.ToConsole($"Warning - Ending conversation with CurrentDialogueId of -1! Called from {__instance.name}", MessageType.Warning);
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return true;
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}
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ConversationManager.Instance.SendConvState(QSBPlayerManager.LocalPlayer.CurrentCharacterDialogueTreeId, false);
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ConversationManager.Instance.CloseBoxCharacter(QSBPlayerManager.LocalPlayer.CurrentCharacterDialogueTreeId);
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QSBPlayerManager.LocalPlayer.CurrentCharacterDialogueTreeId = -1;
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ConversationManager.Instance.CloseBoxPlayer();
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return true;
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}
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public static bool Tree_InputDialogueOption(int optionIndex, DialogueBoxVer2 ____currentDialogueBox)
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{
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if (optionIndex < 0)
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{
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// in a page where there is no selectable options
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ConversationManager.Instance.CloseBoxPlayer();
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return true;
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}
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var selectedOption = ____currentDialogueBox.OptionFromUIIndex(optionIndex);
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ConversationManager.Instance.SendPlayerOption(selectedOption.Text);
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return true;
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}
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public static void Node_GetNextPage(string ____name, List<string> ____listPagesToDisplay, int ____currentPage)
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{
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var key = ____name + ____listPagesToDisplay[____currentPage];
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// Sending key so translation can be done on client side - should make different language-d clients compatible
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QSBCore.UnityEvents.RunWhen(() => QSBPlayerManager.LocalPlayer.CurrentCharacterDialogueTreeId != -1,
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() => ConversationManager.Instance.SendCharacterDialogue(QSBPlayerManager.LocalPlayer.CurrentCharacterDialogueTreeId, key));
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}
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}
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} |