mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-01 03:32:38 +00:00
261 lines
7.5 KiB
C#
261 lines
7.5 KiB
C#
using QSB.ClientServerStateSync;
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using QSB.OrbSync;
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using QSB.Player;
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using QSB.QuantumSync.WorldObjects;
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using QSB.ShipSync;
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using QSB.ShipSync.TransformSync;
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using QSB.ShipSync.WorldObjects;
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using QSB.TimeSync;
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using QSB.WorldSync;
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using System.Linq;
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using UnityEngine;
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namespace QSB.Utility
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{
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internal class DebugGUI : MonoBehaviour
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{
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private const float _debugLineSpacing = 8f;
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private const float FixedWidth = 200f;
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private const float Column1 = 20f;
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private float column1Offset = 10f;
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private const float Column2 = Column1 + FixedWidth;
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private float column2Offset = 10f;
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private const float Column3 = Column2 + FixedWidth;
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private float column3Offset = 10f;
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private const float Column4 = Column3 + FixedWidth;
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private float column4Offset = 10f;
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private GUIStyle guiStyle = new()
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{
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fontSize = 9
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};
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private void WriteLine(int collumnID, string text)
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{
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var currentOffset = 0f;
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var x = 0f;
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switch (collumnID)
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{
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case 1:
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x = Column1;
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currentOffset = column1Offset;
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column1Offset += _debugLineSpacing;
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break;
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case 2:
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x = Column2;
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currentOffset = column2Offset;
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column2Offset += _debugLineSpacing;
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break;
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case 3:
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x = Column3;
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currentOffset = column3Offset;
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column3Offset += _debugLineSpacing;
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break;
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case 4:
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x = Column4;
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currentOffset = column4Offset;
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column4Offset += _debugLineSpacing;
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break;
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}
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GUI.Label(new Rect(x, currentOffset, FixedWidth, 20f), text, guiStyle);
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}
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private void WriteLine(int collumnID, string text, Color color)
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{
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guiStyle.normal.textColor = color;
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WriteLine(collumnID, text);
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guiStyle.normal.textColor = Color.white;
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}
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public void OnGUI()
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{
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if (!QSBCore.DebugMode)
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{
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return;
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}
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guiStyle.normal.textColor = Color.white;
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GUI.contentColor = Color.white;
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column1Offset = 10f;
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column2Offset = 10f;
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column3Offset = 10f;
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column4Offset = 10f;
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#region Column1 - Server data
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WriteLine(1, $"FPS : {Mathf.Round(1f / Time.smoothDeltaTime)}");
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WriteLine(1, $"HasWokenUp : {WorldObjectManager.AllObjectsReady}");
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if (WakeUpSync.LocalInstance != null)
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{
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WriteLine(1, $"Server State : {ServerStateManager.Instance.GetServerState()}");
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var currentState = WakeUpSync.LocalInstance.CurrentState;
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WriteLine(1, $"WakeUpSync State : {currentState}");
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var reason = WakeUpSync.LocalInstance.CurrentReason;
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if (currentState == WakeUpSync.State.FastForwarding && reason != null)
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{
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WriteLine(1, $"Reason : {(FastForwardReason)reason}");
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}
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else if (currentState == WakeUpSync.State.Pausing && reason != null)
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{
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WriteLine(1, $"Reason : {(PauseReason)reason}");
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}
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else if (currentState != WakeUpSync.State.Loaded && currentState != WakeUpSync.State.NotLoaded && reason == null)
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{
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WriteLine(1, $"Reason : NULL", Color.red);
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}
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WriteLine(1, $"Time Difference : {WakeUpSync.LocalInstance.GetTimeDifference()}");
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WriteLine(1, $"Timescale : {OWTime.GetTimeScale()}");
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WriteLine(1, $"Time Remaining : {Mathf.Floor(TimeLoop.GetSecondsRemaining() / 60f)}:{Mathf.Round(TimeLoop.GetSecondsRemaining() % 60f * 100f / 100f)}");
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WriteLine(1, $"Loop Count : {TimeLoop.GetLoopCount()}");
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WriteLine(1, $"TimeLoop Initialized : {TimeLoop._initialized}");
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if (TimeLoop._initialized)
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{
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WriteLine(1, $"TimeLoop IsTimeFlowing : {TimeLoop.IsTimeFlowing()}");
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WriteLine(1, $"TimeLoop IsTimeLoopEnabled : {TimeLoop.IsTimeLoopEnabled()}");
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}
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}
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#endregion
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#region Column2 - Player data
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WriteLine(2, $"OrbList count : {OrbManager.Orbs.Count}");
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WriteLine(2, $"Player data :");
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foreach (var player in QSBPlayerManager.PlayerList)
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{
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if (player == null)
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{
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WriteLine(2, $"NULL PLAYER", Color.red);
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continue;
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}
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WriteLine(2, $"{player.PlayerId}.{player.Name}");
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WriteLine(2, $"State : {player.State}");
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WriteLine(2, $"Eye State : {player.EyeState}");
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WriteLine(2, $"Dead : {player.IsDead}");
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WriteLine(2, $"Visible : {player.Visible}");
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WriteLine(2, $"Ready : {player.IsReady}");
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WriteLine(2, $"Suited Up : {player.SuitedUp}");
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if (player.IsReady && WorldObjectManager.AllObjectsReady)
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{
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var networkTransform = player.TransformSync;
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var referenceSector = networkTransform.ReferenceSector;
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var referenceTransform = networkTransform.ReferenceTransform;
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WriteLine(2, $" - Ref. Sector : {(referenceSector == null ? "NULL" : referenceSector.Name)}", referenceSector == null ? Color.red : Color.white);
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WriteLine(2, $" - Ref. Transform : {(referenceTransform == null ? "NULL" : referenceTransform.name)}", referenceTransform == null ? Color.red : Color.white);
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}
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}
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#endregion
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#region Column3 - Ship data
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WriteLine(3, $"Current Flyer : {ShipManager.Instance.CurrentFlyer}");
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if (ShipTransformSync.LocalInstance != null)
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{
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var instance = ShipTransformSync.LocalInstance;
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if (QSBCore.IsHost)
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{
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var currentOwner = instance.NetIdentity.ClientAuthorityOwner;
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if (currentOwner == null)
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{
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WriteLine(3, $"Current Owner : NULL");
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}
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else
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{
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WriteLine(3, $"Current Owner : {currentOwner.GetPlayerId()}");
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}
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}
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var sector = instance.ReferenceSector;
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WriteLine(3, $"Ref. Sector : {(sector != null ? sector.Name : "NULL")}", sector == null ? Color.red : Color.white);
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var transform = instance.ReferenceTransform;
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WriteLine(3, $"Ref. Transform : {(transform != null ? transform.name : "NULL")}", transform == null ? Color.red : Color.white);
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}
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else
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{
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WriteLine(3, $"ShipTransformSync.LocalInstance is null.", Color.red);
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}
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WriteLine(3, $"QSBShipComponent");
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foreach (var component in QSBWorldSync.GetWorldObjects<QSBShipComponent>())
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{
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var attachedObject = component.AttachedObject;
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if (attachedObject == null)
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{
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WriteLine(3, $"- {component.ObjectId} NULL ATTACHEDOBJECT", Color.red);
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}
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else
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{
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WriteLine(3, $"- {component.AttachedObject.name} RepairFraction:{component.AttachedObject._repairFraction}");
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}
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}
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WriteLine(3, $"QSBShipHull");
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foreach (var hull in QSBWorldSync.GetWorldObjects<QSBShipHull>())
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{
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var attachedObject = hull.AttachedObject;
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if (attachedObject == null)
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{
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WriteLine(3, $"- {hull.ObjectId} NULL ATTACHEDOBJECT", Color.red);
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}
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else
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{
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WriteLine(3, $"- {hull.AttachedObject.name}, Integrity:{hull.AttachedObject.integrity}");
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}
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}
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#endregion
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#region Column4 - Quantum Object Possesion
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foreach (var player in QSBPlayerManager.PlayerList)
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{
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if (player == null)
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{
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WriteLine(4, $"- NULL PLAYER", Color.red);
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continue;
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}
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WriteLine(4, $"- {player.PlayerId}.{player.Name}");
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var allQuantumObjects = QSBWorldSync.GetWorldObjects<IQSBQuantumObject>();
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var ownedQuantumObjects = allQuantumObjects.Where(x => x.ControllingPlayer == player.PlayerId);
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foreach (var quantumObject in ownedQuantumObjects)
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{
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if (quantumObject is not IWorldObject qsbObj)
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{
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WriteLine(4, $"NULL QSBOBJ", Color.red);
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}
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else
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{
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WriteLine(4, $"{qsbObj.Name} ({qsbObj.ObjectId})");
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}
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}
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}
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WriteLine(4, $"");
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WriteLine(4, $"Enabled QuantumObjects :");
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foreach (var qo in QSBWorldSync.GetWorldObjects<IQSBQuantumObject>())
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{
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if (qo.ControllingPlayer != 0)
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{
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continue;
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}
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if (qo.IsEnabled)
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{
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if (qo is not IWorldObject qsbObj)
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{
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WriteLine(4, $"NULL QSBOBJ", Color.red);
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}
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else
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{
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WriteLine(4, $"{qsbObj.Name} ({qsbObj.ObjectId})");
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}
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}
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}
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#endregion
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}
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}
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}
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