quantum-space-buddies/QSB/TimeSync/TimeSyncUI.cs
2021-11-25 15:38:05 +00:00

133 lines
3.1 KiB
C#

using OWML.Utils;
using QSB.Utility;
using QSB.WorldSync;
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace QSB.TimeSync
{
internal class TimeSyncUI : MonoBehaviour
{
public static TimeSyncUI Instance;
public static float TargetTime;
private Canvas _canvas;
private Text _text;
private float _startTime;
private bool _isSetUp;
private TimeSyncType _currentType;
private Enum _currentReason;
public void Awake()
{
Instance = this;
enabled = false;
QSBSceneManager.OnUniverseSceneLoaded += OnUniverseSceneLoad;
}
private void OnUniverseSceneLoad(OWScene oldScene, OWScene newScene)
{
_isSetUp = true;
var obj = QSBWorldSync.GetUnityObjects<SleepTimerUI>().First();
_canvas = obj.GetValue<Canvas>("_canvas");
_text = obj.GetValue<Text>("_text");
_canvas.enabled = false;
}
public void OnDestroy()
{
QSBSceneManager.OnUniverseSceneLoaded -= OnUniverseSceneLoad;
if (_canvas != null && _canvas.enabled)
{
Canvas.willRenderCanvases -= OnWillRenderCanvases;
}
}
public static void Start(TimeSyncType type, Enum reason) =>
QSBCore.UnityEvents.RunWhen(() => Instance._isSetUp, () => Instance.StartTimeSync(type, reason));
public static void Stop() =>
QSBCore.UnityEvents.RunWhen(() => Instance._isSetUp, () => Instance.EndTimeSync());
private void StartTimeSync(TimeSyncType type, Enum reason)
{
if (!QSBSceneManager.IsInUniverse)
{
DebugLog.ToConsole("Error - Tried to start time sync UI when not in universe!", OWML.Common.MessageType.Error);
return;
}
_currentType = type;
_currentReason = reason;
_startTime = Time.timeSinceLevelLoad;
enabled = true;
_canvas.enabled = true;
Canvas.willRenderCanvases += OnWillRenderCanvases;
}
private void EndTimeSync()
{
_currentType = TimeSyncType.None;
enabled = false;
_canvas.enabled = false;
Canvas.willRenderCanvases -= OnWillRenderCanvases;
}
private void OnWillRenderCanvases()
{
if (!_isSetUp)
{
return;
}
var totalSeconds = Mathf.Max(TargetTime - Time.timeSinceLevelLoad, 0f);
var minutes = Mathf.FloorToInt(totalSeconds / 60f);
var seconds = Mathf.FloorToInt(totalSeconds) % 60;
var milliseconds = totalSeconds % 1 * 1000;
var text = "";
switch (_currentType)
{
case TimeSyncType.Fastforwarding:
switch ((FastForwardReason)_currentReason)
{
case FastForwardReason.TooFarBehind:
text = $"{minutes:D2}:{seconds:D2}.{milliseconds:000}"
+ Environment.NewLine
+ "Fast-forwarding to match server time...";
break;
}
break;
case TimeSyncType.Pausing:
switch ((PauseReason)_currentReason)
{
case PauseReason.ServerNotStarted:
text = "Waiting for server to start...";
break;
case PauseReason.TooFarAhead:
text = "Pausing to match server time...";
break;
case PauseReason.WaitingForAllPlayersToBeReady:
text = "Waiting for start of loop...";
break;
case PauseReason.WaitingForAllPlayersToDie:
text = "Waiting for end of loop...";
break;
}
break;
}
_text.text = text;
}
}
}