mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-01 03:32:38 +00:00
299 lines
7.7 KiB
C#
299 lines
7.7 KiB
C#
using OWML.Common;
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using QSB.Player;
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using QSB.Player.TransformSync;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET.Components;
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using System;
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using System.Linq;
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using UnityEngine;
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namespace QSB.Syncs
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{
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/*
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* Rewrite number : 9
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* God has cursed me for my hubris, and my work is never finished.
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*/
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public abstract class SyncBase<T> : QNetworkTransform where T : Component
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{
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public uint AttachedNetId
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{
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get
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{
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if (NetIdentity == null)
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{
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DebugLog.ToConsole($"Error - Trying to get AttachedNetId with null NetIdentity! Type:{GetType().Name} GrandType:{GetType().GetType().Name}", MessageType.Error);
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return uint.MaxValue;
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}
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return NetIdentity.NetId.Value;
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}
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}
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public uint PlayerId
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{
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get
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{
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if (!IsPlayerObject)
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{
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return uint.MaxValue;
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}
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if (NetIdentity == null)
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{
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DebugLog.ToConsole($"Error - Trying to get PlayerId with null NetIdentity! Type:{GetType().Name} GrandType:{GetType().GetType().Name}", MessageType.Error);
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return uint.MaxValue;
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}
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return NetIdentity.RootIdentity != null
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? NetIdentity.RootIdentity.NetId.Value
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: AttachedNetId;
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}
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}
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public PlayerInfo Player => QSBPlayerManager.GetPlayer(PlayerId);
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private bool _baseIsReady
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{
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get
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{
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if (NetId.Value is uint.MaxValue or 0U)
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{
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return false;
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}
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if (!WorldObjectManager.AllObjectsAdded)
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{
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return false;
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}
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if (IsPlayerObject)
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{
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if (!QSBPlayerManager.PlayerExists(PlayerId))
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{
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return false;
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}
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if (Player == null)
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{
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return false;
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}
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if (!Player.IsReady && !IsLocalPlayer)
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{
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return false;
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}
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}
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return true;
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}
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}
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public abstract bool IsReady { get; }
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public abstract bool UseInterpolation { get; }
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public abstract bool IgnoreDisabledAttachedObject { get; }
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public abstract bool IgnoreNullReferenceTransform { get; }
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public abstract bool DestroyAttachedObject { get; }
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public abstract bool IsPlayerObject { get; }
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public T AttachedObject { get; set; }
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public Transform ReferenceTransform { get; set; }
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public string LogName => $"{PlayerId}.{NetId.Value}:{GetType().Name}";
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protected virtual float DistanceLeeway { get; } = 5f;
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private float _previousDistance;
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protected const float SmoothTime = 0.1f;
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private Vector3 _positionSmoothVelocity;
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private Quaternion _rotationSmoothVelocity;
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protected bool _isInitialized;
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protected Vector3 SmoothPosition;
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protected Quaternion SmoothRotation;
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protected abstract T SetAttachedObject();
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protected abstract bool UpdateTransform();
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public virtual void Start()
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{
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if (IsPlayerObject)
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{
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var lowestBound = QSBWorldSync.GetUnityObjects<PlayerTransformSync>()
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.Where(x => x.NetId.Value <= NetId.Value).OrderBy(x => x.NetId.Value).Last();
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NetIdentity.SetRootIdentity(lowestBound.NetIdentity);
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}
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DontDestroyOnLoad(gameObject);
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QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
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}
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protected virtual void OnDestroy()
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{
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if (DestroyAttachedObject)
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{
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if (!HasAuthority && AttachedObject != null)
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{
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Destroy(AttachedObject.gameObject);
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}
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}
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QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
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}
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protected virtual void Init()
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{
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if (!QSBSceneManager.IsInUniverse)
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{
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DebugLog.ToConsole($"Error - {LogName} is being init-ed when not in the universe!", MessageType.Error);
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}
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if (DestroyAttachedObject)
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{
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if (!HasAuthority && AttachedObject != null)
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{
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Destroy(AttachedObject.gameObject);
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}
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}
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AttachedObject = SetAttachedObject();
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_isInitialized = true;
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}
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protected virtual void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool isInUniverse) => _isInitialized = false;
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public override void Update()
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{
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if (!_isInitialized && IsReady && _baseIsReady)
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{
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try
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{
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Init();
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}
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catch (Exception ex)
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{
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DebugLog.ToConsole($"Exception when initializing {name} : {ex}", MessageType.Error);
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enabled = false;
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}
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base.Update();
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return;
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}
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else if (_isInitialized && (!IsReady || !_baseIsReady))
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{
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_isInitialized = false;
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base.Update();
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return;
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}
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if (!_isInitialized)
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{
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base.Update();
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return;
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}
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if (AttachedObject == null)
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{
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DebugLog.ToConsole($"Warning - AttachedObject {LogName} is null.", MessageType.Warning);
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_isInitialized = false;
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base.Update();
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return;
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}
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if (ReferenceTransform != null && ReferenceTransform.position == Vector3.zero)
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{
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DebugLog.ToConsole($"Warning - {LogName}'s ReferenceTransform is at (0,0,0). ReferenceTransform:{ReferenceTransform.name}, AttachedObject:{AttachedObject.name}", MessageType.Warning);
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}
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if (!AttachedObject.gameObject.activeInHierarchy && !IgnoreDisabledAttachedObject)
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{
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base.Update();
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return;
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}
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if (ReferenceTransform == null && !IgnoreNullReferenceTransform)
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{
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DebugLog.ToConsole($"Warning - {LogName}'s ReferenceTransform is null. AttachedObject:{AttachedObject.name}", MessageType.Warning);
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base.Update();
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return;
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}
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if (!HasAuthority && UseInterpolation)
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{
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SmoothPosition = SmartSmoothDamp(SmoothPosition, transform.position);
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SmoothRotation = SmartSmoothDamp(SmoothRotation, transform.rotation);
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}
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UpdateTransform();
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base.Update();
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}
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private Vector3 SmartSmoothDamp(Vector3 currentPosition, Vector3 targetPosition)
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{
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var distance = Vector3.Distance(currentPosition, targetPosition);
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if (distance > _previousDistance + DistanceLeeway)
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{
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/*
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DebugLog.DebugWrite($"{_logName} moved too far!" +
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$"\r\n CurrentPosition:{currentPosition}," +
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$"\r\n TargetPosition:{targetPosition}");
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*/
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_previousDistance = distance;
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return targetPosition;
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}
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_previousDistance = distance;
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return Vector3.SmoothDamp(currentPosition, targetPosition, ref _positionSmoothVelocity, SmoothTime);
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}
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private Quaternion SmartSmoothDamp(Quaternion currentRotation, Quaternion targetRotation)
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{
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return QuaternionHelper.SmoothDamp(currentRotation, targetRotation, ref _rotationSmoothVelocity, SmoothTime);
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}
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public void SetReferenceTransform(Transform referenceTransform)
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{
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if (ReferenceTransform == referenceTransform)
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{
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return;
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}
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ReferenceTransform = referenceTransform;
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if (HasAuthority)
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{
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transform.position = ReferenceTransform.ToRelPos(AttachedObject.transform.position);
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transform.rotation = ReferenceTransform.ToRelRot(AttachedObject.transform.rotation);
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}
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else if (UseInterpolation)
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{
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SmoothPosition = ReferenceTransform.ToRelPos(AttachedObject.transform.position);
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SmoothRotation = ReferenceTransform.ToRelRot(AttachedObject.transform.rotation);
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}
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}
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protected virtual void OnRenderObject()
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{
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if (!WorldObjectManager.AllObjectsReady
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|| !QSBCore.ShowLinesInDebug
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|| !IsReady
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|| ReferenceTransform == null)
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{
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return;
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}
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/* Red Cube = Where visible object should be
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* Green cube = Where visible object is
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* Magenta cube = Reference transform
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* Red Line = Connection between Red Cube and Green Cube
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* Cyan Line = Connection between Green cube and reference transform
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*/
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Popcron.Gizmos.Cube(ReferenceTransform.FromRelPos(transform.position), ReferenceTransform.FromRelRot(transform.rotation), Vector3.one / 8, Color.red);
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Popcron.Gizmos.Line(ReferenceTransform.FromRelPos(transform.position), AttachedObject.transform.position, Color.red);
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Popcron.Gizmos.Cube(AttachedObject.transform.position, AttachedObject.transform.rotation, Vector3.one / 6, Color.green);
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Popcron.Gizmos.Cube(ReferenceTransform.position, ReferenceTransform.rotation, Vector3.one / 8, Color.magenta);
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Popcron.Gizmos.Line(AttachedObject.transform.position, ReferenceTransform.position, Color.cyan);
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}
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}
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}
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