quantum-space-buddies/QSB/ShipSync/Messages/HatchEvent.cs

38 lines
948 B
C#

using OWML.Utils;
using QSB.Events;
using QSB.Messaging;
namespace QSB.ShipSync.Messages
{
internal class HatchEvent : QSBEvent<BoolMessage>
{
public override bool RequireWorldObjectsReady => true;
public override void SetupListener()
=> GlobalMessenger<bool>.AddListener(EventNames.QSBHatchState, Handler);
public override void CloseListener()
=> GlobalMessenger<bool>.RemoveListener(EventNames.QSBHatchState, Handler);
private void Handler(bool open) => SendEvent(CreateMessage(open));
private BoolMessage CreateMessage(bool open) => new()
{
AboutId = LocalPlayerId,
Value = open
};
public override void OnReceiveRemote(bool server, BoolMessage message)
{
if (message.Value)
{
ShipManager.Instance.HatchController.Invoke("OpenHatch");
}
else
{
ShipManager.Instance.ShipTractorBeam.DeactivateTractorBeam();
ShipManager.Instance.HatchController.Invoke("CloseHatch");
}
}
}
}