quantum-space-buddies/QSB/Player/QSBPlayerManager.cs
2021-12-22 17:38:12 -08:00

163 lines
5.2 KiB
C#

using OWML.Common;
using QSB.ItemSync.WorldObjects.Items;
using QSB.Player.TransformSync;
using QSB.Tools.FlashlightTool;
using QSB.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace QSB.Player
{
public static class QSBPlayerManager
{
public static uint LocalPlayerId
{
get
{
var localInstance = PlayerTransformSync.LocalInstance;
if (localInstance == null)
{
DebugLog.ToConsole($"Error - Trying to get LocalPlayerId when the local PlayerTransformSync instance is null." +
$"{Environment.NewLine} Stacktrace : {Environment.StackTrace} ", MessageType.Error);
return uint.MaxValue;
}
if (localInstance.NetIdentity == null)
{
DebugLog.ToConsole($"Error - Trying to get LocalPlayerId when the local PlayerTransformSync instance's QNetworkIdentity is null.", MessageType.Error);
return uint.MaxValue;
}
return localInstance.NetIdentity.NetId.Value;
}
}
public static Action<uint> OnRemovePlayer;
public static Action<uint> OnAddPlayer;
public static PlayerInfo LocalPlayer => GetPlayer(LocalPlayerId);
public static List<PlayerInfo> PlayerList { get; } = new List<PlayerInfo>();
private static readonly List<PlayerSyncObject> PlayerSyncObjects = new();
public static PlayerInfo GetPlayer(uint id)
{
if (id is uint.MaxValue or 0U)
{
return default;
}
var player = PlayerList.FirstOrDefault(x => x.PlayerId == id);
if (player == null)
{
DebugLog.ToConsole($"Error - Player with id {id} does not exist! Stacktrace : {Environment.StackTrace}", MessageType.Error);
return default;
}
return player;
}
public static void AddPlayer(uint id)
{
DebugLog.DebugWrite($"Create Player : id<{id}>", MessageType.Info);
var player = new PlayerInfo(id);
PlayerList.Add(player);
OnAddPlayer?.Invoke(id);
}
public static void RemovePlayer(uint id)
{
DebugLog.DebugWrite($"Remove Player : id<{id}>", MessageType.Info);
PlayerList.RemoveAll(x => x.PlayerId == id);
}
public static bool PlayerExists(uint id) =>
id != uint.MaxValue && PlayerList.Any(x => x.PlayerId == id);
public static IEnumerable<T> GetSyncObjects<T>() where T : PlayerSyncObject =>
PlayerSyncObjects.OfType<T>().Where(x => x != null);
public static T GetSyncObject<T>(uint id) where T : PlayerSyncObject =>
GetSyncObjects<T>().FirstOrDefault(x => x != null && x.AttachedNetId == id);
public static void AddSyncObject(PlayerSyncObject obj) => PlayerSyncObjects.Add(obj);
public static void RemoveSyncObject(PlayerSyncObject obj) => PlayerSyncObjects.Remove(obj);
public static List<PlayerInfo> GetPlayersWithCameras(bool includeLocalCamera = true)
{
var cameraList = PlayerList.Where(x => x.Camera != null && x.PlayerId != LocalPlayerId).ToList();
if (includeLocalCamera
&& LocalPlayer != default
&& LocalPlayer.Camera != null)
{
cameraList.Add(LocalPlayer);
}
else if (includeLocalCamera && (LocalPlayer == default || LocalPlayer.Camera == null))
{
if (LocalPlayer == default)
{
DebugLog.ToConsole($"Error - LocalPlayer is null.", MessageType.Error);
return cameraList;
}
DebugLog.ToConsole($"Error - LocalPlayer.Camera is null.", MessageType.Error);
LocalPlayer.Camera = Locator.GetPlayerCamera();
}
return cameraList;
}
public static Tuple<Flashlight, IEnumerable<QSBFlashlight>> GetPlayerFlashlights()
=> new(Locator.GetFlashlight(), PlayerList.Where(x => x.FlashLight != null).Select(x => x.FlashLight));
public static void ShowAllPlayers()
=> PlayerList.Where(x => x != LocalPlayer).ToList().ForEach(x => ChangePlayerVisibility(x.PlayerId, true));
public static void HideAllPlayers()
=> PlayerList.Where(x => x != LocalPlayer).ToList().ForEach(x => ChangePlayerVisibility(x.PlayerId, false));
public static void ChangePlayerVisibility(uint playerId, bool visible)
{
var player = GetPlayer(playerId);
player.Visible = visible;
if (player.Body == null)
{
DebugLog.ToConsole($"Warning - Player {playerId} has a null player model!", MessageType.Warning);
return;
}
foreach (var renderer in player.Body.GetComponentsInChildren<Renderer>())
{
renderer.enabled = visible;
}
}
public static PlayerInfo GetClosestPlayerToWorldPoint(Vector3 worldPoint, bool includeLocalPlayer) => includeLocalPlayer
? GetClosestPlayerToWorldPoint(PlayerList, worldPoint)
: GetClosestPlayerToWorldPoint(PlayerList.Where(x => x != LocalPlayer).ToList(), worldPoint);
public static PlayerInfo GetClosestPlayerToWorldPoint(List<PlayerInfo> playerList, Vector3 worldPoint)
{
if (playerList == null)
{
DebugLog.ToConsole($"Error - Cannot get closest player from null player list.", MessageType.Error);
return null;
}
if (playerList.Count == 0)
{
DebugLog.ToConsole($"Error - Cannot get closest player from empty player list.", MessageType.Error);
return null;
}
return playerList.Where(x => x.IsReady && x.Body != null).OrderBy(x => Vector3.Distance(x.Body.transform.position, worldPoint)).FirstOrDefault();
}
public static IEnumerable<Tuple<PlayerInfo, IQSBOWItem>> GetPlayerCarryItems()
=> PlayerList.Select(x => new Tuple<PlayerInfo, IQSBOWItem>(x, x.HeldItem));
}
}