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https://github.com/misternebula/quantum-space-buddies.git
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98 lines
2.4 KiB
C#
98 lines
2.4 KiB
C#
using OWML.Common;
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using QSB.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace QSB.Events
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{
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public static class QSBEventManager
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{
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public static bool Ready { get; private set; }
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private static readonly Type[] _types = typeof(IQSBEvent).GetDerivedTypes().ToArray();
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internal static readonly List<IQSBEvent> _eventList = new();
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public static void Init()
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{
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foreach (var type in _types)
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{
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_eventList.Add((IQSBEvent)Activator.CreateInstance(type));
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}
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if (UnitTestDetector.IsInUnitTest)
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{
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return;
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}
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_eventList.ForEach(ev => ev.SetupListener());
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Ready = true;
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DebugLog.DebugWrite("Event Manager ready.", MessageType.Success);
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}
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public static void Reset()
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{
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Ready = false;
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_eventList.ForEach(ev => ev.CloseListener());
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_eventList.Clear();
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}
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public static void FireEvent(string eventName)
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{
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if (!QSBCore.IsInMultiplayer)
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{
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DebugLog.ToConsole($"Warning - Tried to send event {eventName} while not connected to/hosting server.", MessageType.Warning);
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return;
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}
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GlobalMessenger.FireEvent(eventName);
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}
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public static void FireEvent<T>(string eventName, T arg)
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{
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if (!QSBCore.IsInMultiplayer)
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{
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DebugLog.ToConsole($"Warning - Tried to send event {eventName} while not connected to/hosting server.", MessageType.Warning);
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return;
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}
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GlobalMessenger<T>.FireEvent(eventName, arg);
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}
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public static void FireEvent<T, U>(string eventName, T arg1, U arg2)
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{
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if (!QSBCore.IsInMultiplayer)
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{
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DebugLog.ToConsole($"Warning - Tried to send event {eventName} while not connected to/hosting server.", MessageType.Warning);
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return;
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}
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GlobalMessenger<T, U>.FireEvent(eventName, arg1, arg2);
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}
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public static void FireEvent<T, U, V>(string eventName, T arg1, U arg2, V arg3)
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{
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if (!QSBCore.IsInMultiplayer)
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{
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DebugLog.ToConsole($"Warning - Tried to send event {eventName} while not connected to/hosting server.", MessageType.Warning);
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return;
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}
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GlobalMessenger<T, U, V>.FireEvent(eventName, arg1, arg2, arg3);
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}
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public static void FireEvent<T, U, V, W>(string eventName, T arg1, U arg2, V arg3, W arg4)
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{
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if (!QSBCore.IsInMultiplayer)
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{
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DebugLog.ToConsole($"Warning - Tried to send event {eventName} while not connected to/hosting server.", MessageType.Warning);
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return;
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}
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GlobalMessenger<T, U, V, W>.FireEvent(eventName, arg1, arg2, arg3, arg4);
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}
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}
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}
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